Article View: uk.games.computer.quake2
Article #235Re: [AQ2 Rant] 1999 - What The F**k's Going On
From: [LSoG]TragedyTrousers
Date: Tue, 22 Jun 1999 00:00
Date: Tue, 22 Jun 1999 00:00
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Hatchet sez: >In a secret laboratory far, far away, [LSoG]TragedyTrousers <erik@kmount >.NOSPAMTODAY.globalnet.co.uk> said: > >>>I *like* friendly fire. >> >>I like it in theory. > >Of course as the saying goes, there's no such thing as "friendly" fire. It comes from the same bloke who thought of 'collateral damage', I think. :) >>That is irritating, but I find the following more irritating: some idiot >>comes onto a server, and shoots as many of his own team as he can. He >>keeps on doing it until the players vote to kick him, by which time >>several rounds have been completely ruined. Two mins after being kicked >>he comes back and starts again with the same shit, but under a different >>name to confuse people. Kicked again, but more games ruined. >>The same person continues doing this for several hours, making normal >>play impossible. > >Always a pain. The trouble is, the best code in the world isn't going to >remove llamas from the game, not unless they start doing force feedback >mice that are wired to the mains anyway... If it was just 'a pain' that would be fair enough. Its not, though. Its a game ruiner. The best code in the world may not remove llamas from the game, but it sure doesn't give them loaded weapons and point them at the nearest nursery... >(Llama found beaten to death by own mouse, film at 11) > >>Thats what happened last night, and it totally ended all sensible play, >>with most players panicking whenever they saw a teammate. > >Actually, most of my games are like that. I should really get round to >memorising what team I'm on. Well in that case, you're the problem! :) >>Thats why I would prefer not to play FF. > >Fair enough, but you have that option when your looking for somewhere to >play. Admittedly, it cuts down your choice of servers slightly, but not >by very much. But every public server that has FF on will be a server spoiled. It really can screw up the game, and there's nothing you can do. In a perfect world, without llamas and 'gee, I'll just test if FF is on' morons, FF would be great. Very often, it doesn't work on the net though, where cretin to computer ratio is close to 1:1 at times. :))) I have to admit, I liked it at first, but far far far too many games just decend into a farce with it on. >>Just put the vote requirement to 80-100%. And make sure there are no >>reallly unbalanced maps like ActCity3 on the list. > >There are ways around this of course, assuming you're that bored you >could always make multiple connections until you had enough people to >vote in your favour, but I think this might be taking things a little >bit far. :) There's a *very* good reason why mapvoting should be off. (I'll email Paul 'bout it when he's next got a moment). >On a completely unrelated note, anyone played about with Roger Wilco? I >got everything working after a while, but don't have any addresses. >Anyone want to set up an AQ2 base station, and does anyone have any >experience of how it impacts on bandwidth/gameplay? Not me. I need all the bandwidth I've got as it is! :) -- TragedyTrousers.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f546e,d016a6607a7e09e0 X-Google-Attributes: gidf546e,public X-Google-Thread: 11497a,d016a6607a7e09e0 X-Google-Attributes: gid11497a,public From: erik@kmount.NOSPAMTODAY.globalnet.co.uk ([LSoG]TragedyTrousers) Subject: Re: [AQ2 Rant] 1999 - What The F**k's Going On Date: 1999/06/22 Message-ID: <376fd29e.3802258@read.news.global.net.uk> X-Deja-AN: 492311602 Content-Transfer-Encoding: 7bit References: <MPG.11d74738c47bc09d989c39@news.demon.co.uk> <LgUavPAUOYb3Ew$x@outrider.demon.co.uk> <3772a3ab.2014268@read.news.global.net.uk> <SDPsXFA5Vrb3Ewu1@outrider.demon.co.uk> Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@gxsn.com X-Trace: 930010462 1NNUCNF1GE63BC393C gxsn.com Organization: GXSN Mime-Version: 1.0 Newsgroups: uk.games.computer.quake2,freeserve.games.quake