Article View: uk.games.computer.quake2
Article #243Re: [AQ2 Rant] 1999 - What The F**k's Going On
From: TreeFrog
Date: Tue, 22 Jun 1999 00:00
Date: Tue, 22 Jun 1999 00:00
66 lines
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3796 bytes
In article <930002975.11646.0.nnrp-11.d4e45bc8@news.demon.co.uk>, Eryk declared... > TreeFrog, > > > Yes, we're all aware of the extra download requirements of AQ. It's an > > argument for consistent maps, but not a very strong one IMO. > > If you want to maintain the loyalty of the current AQ devotees then I agree > it's pretty much a non-issue however if you want to increase the popularity > of the mod (and hence the number of servers/opponents) then it becomes more > significant. Consider it a dedication test, then - those who are seriously interested will make the extra effort to find maps. And will be rewarded for it, as far as I'm concerned. > > Two possibilities. > > 1) The q2dmx and q2ctfx maps are generally of higher quality, therefore > > there's bound to be less bitching. > > I think this one is unarguable - AQ maps still aren't a patch on the > > better id-created CTF ones. Apart from Q2CTF5, which is shit :) > > So the issue isn't really one of map rotation but of dodgy quality? If so, > the map authors are the ones to target, not the server admins. No, it's a side-issue. Relevant, but not my main concern. > > 2) Perhaps the people who got tired of them just fucked off to a > > different mod. > > I know I did. Playing the same 5 CTF maps all the time pissed me > > off, and the extra 3 were poor quality, so I gave it up. There are many > > excellent third-party CTF maps out there, and it saddened me that so few > > server admins had the balls to give them a shot. > > OK, we agree to differ. *Sometimes* I like to try a new map but the vast > majority of the time I just get pissed off when I find myself in a 'blaster > vs. RL' (or AQ equivalent) situation just because my opponent knows where > the goodies are and I don't. There is no AQ equivalent. The default weapon is _more_ lethal in many situations than some of the special ones. > > One shot in AQ TP doesn't just put a dent in your armour - it either > > cripples you, forcing you to hide and bandage, or just outright kills you > > until the next round starts. > > Kevlar? IAC, 'one shot' in vanilla DM can seal your fate just as reliably. The availability of kevlar is a lot more limited than armour in vanilla. I.E. there's only one vest to go round. Death in vanilla does not entail a wait of several minutes for the next round. > > The comparison with vanilla DM is inaccurate > > and misleading. > > The point I was to make is that if you can't have fun in Q2 just because you > die frequently then perhaps another game would be more appropriate. I have no problem with death in general. However, I have a problem with getting wasted by people I'm supposed to trust. -- [Ronin]TreeFrog treefrog@REMOVE.kenly.demon.co.uk ICQ No. 2657698 My e-mail address is munged. Everybody needs an MP5.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f546e,d016a6607a7e09e0 X-Google-Attributes: gidf546e,public X-Google-Thread: 11497a,d016a6607a7e09e0 X-Google-Attributes: gid11497a,public From: treefrog@REMOVABLE.kenly.demon.co.uk (TreeFrog) Subject: Re: [AQ2 Rant] 1999 - What The F**k's Going On Date: 1999/06/22 Message-ID: <MPG.11d8cbee2f98d313989c44@news.demon.co.uk> X-Deja-AN: 492588689 X-NNTP-Posting-Host: kenly.demon.co.uk:212.228.131.254 References: <MPG.11d74738c47bc09d989c39@news.demon.co.uk> <929920308.7519.0.nnrp-01.d4e45bc8@news.demon.co.uk> <MPG.11d8a7d25d3fd200989c41@news.demon.co.uk> <930002975.11646.0.nnrp-11.d4e45bc8@news.demon.co.uk> X-Trace: news.demon.co.uk 930072601 nnrp-13:12664 NO-IDENT kenly.demon.co.uk:212.228.131.254 Newsgroups: uk.games.computer.quake2,freeserve.games.quake X-Complaints-To: abuse@demon.net