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Article #243

Re: [AQ2 Rant] 1999 - What The F**k's Going On

#243
From: TreeFrog
Date: Tue, 22 Jun 1999 00:00
66 lines
3796 bytes
In article <930002975.11646.0.nnrp-11.d4e45bc8@news.demon.co.uk>, Eryk 
declared...
> TreeFrog,
> 
> > Yes, we're all aware of the extra download requirements of AQ. It's an
> > argument for consistent maps, but not a very strong one IMO.
> 
> If you want to maintain the loyalty of the current AQ devotees then I agree
> it's pretty much a non-issue however if you want to increase the popularity
> of the mod (and hence the number of servers/opponents) then it becomes more
> significant.

Consider it a dedication test, then - those who are seriously interested 
will make the extra effort to find maps. And will be rewarded for it, as 
far as I'm concerned.

> > Two possibilities.
> > 1) The q2dmx and q2ctfx maps are generally of higher quality, therefore
> >    there's bound to be less bitching.
> > I think this one is unarguable - AQ maps still aren't a patch on the
> > better id-created CTF ones. Apart from Q2CTF5, which is shit :)
> 
> So the issue isn't really one of map rotation but of dodgy quality? If so,
> the map authors are the ones to target, not the server admins.

No, it's a side-issue. Relevant, but not my main concern.

> > 2) Perhaps the people who got tired of them just fucked off to a
> >    different mod.
> > I know I did. Playing the same 5 CTF maps all the time pissed me
> > off, and the extra 3 were poor quality, so I gave it up. There are many
> > excellent third-party CTF maps out there, and it saddened me that so few
> > server admins had the balls to give them a shot.
> 
> OK, we agree to differ. *Sometimes* I like to try a new map but the vast
> majority of the time I just get pissed off when I find myself in a 'blaster
> vs. RL' (or AQ equivalent) situation just because my opponent knows where
> the goodies are and I don't.

There is no AQ equivalent. The default weapon is _more_ lethal in many 
situations than some of the special ones.

> > One shot in AQ TP doesn't just put a dent in your armour - it either
> > cripples you, forcing you to hide and bandage, or just outright kills you
> > until the next round starts.
> 
> Kevlar? IAC, 'one shot' in vanilla DM can seal your fate just as reliably.

The availability of kevlar is a lot more limited than armour in vanilla. 
I.E. there's only one vest to go round.
Death in vanilla does not entail a wait of several minutes for the next 
round.

> > The comparison with vanilla DM is inaccurate
> > and misleading.
> 
> The point I was to make is that if you can't have fun in Q2 just because you
> die frequently then perhaps another game would be more appropriate.

I have no problem with death in general. However, I have a problem with 
getting wasted by people I'm supposed to trust.

-- 
[Ronin]TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                      ICQ No. 2657698
My e-mail address is munged.                   Everybody needs an MP5.
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From: treefrog@REMOVABLE.kenly.demon.co.uk (TreeFrog)
Subject: Re: [AQ2 Rant] 1999 - What The F**k's Going On
Date: 1999/06/22
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