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Thread View: uk.games.computer.quake2
11 messages
11 total messages Started by Paul Marshall Wed, 19 May 1999 00:00
AQ2 Teamplay Server Update
#261
Author: Paul Marshall
Date: Wed, 19 May 1999 00:00
39 lines
1801 bytes
Guys 'n' Gals,

Your gonna love this one. :)

As of today, the Action Quake 2 Teamplay server will be going up 24 x
7.  Mucho gracias to DavidB, the Games Admin, for twiddling things round
and giving the AQ2 community another TP server to rock and roll with
whenever it's needed.

So, for those who have forgotten, or found 9pm to 9am play time a real
bind, here the info again :

	quake2.freeserve.net:27995

Current map rotation is :

	hostage2
	actcity2
	office3
	alcatraz
	cov092
	cheyenne
	soho

The other AQ2 server is not affected by this, so the aim of some months
now has been achieved: one DM and one TP, all day, every day. :)

Comments, thoughts, criticsms et al to me.

	Paul
	[LSoG]R-Storm

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: AQ2 Teamplay Server Update
#262
Author: [MrE]Aardvark
Date: Wed, 19 May 1999 00:00
39 lines
1872 bytes
Paul Marshall <paul@ronin.pass.theplanet.co.uk> wrote in message
news:37431E5A.CB459907@ronin.pass.theplanet.co.uk...
>
> Guys 'n' Gals,
>
> Your gonna love this one. :)
>
> As of today, the Action Quake 2 Teamplay server will be going up 24 x
> 7.  Mucho gracias to DavidB, the Games Admin, for twiddling things round
> and giving the AQ2 community another TP server to rock and roll with
> whenever it's needed.
>
> So, for those who have forgotten, or found 9pm to 9am play time a real
> bind, here the info again :
>
> quake2.freeserve.net:27995
>
> Current map rotation is :
>
> hostage2
> actcity2
> office3
> alcatraz
> cov092
> cheyenne
> soho
>
> The other AQ2 server is not affected by this, so the aim of some months
> now has been achieved: one DM and one TP, all day, every day. :)
>
> Comments, thoughts, criticsms et al to me.
>
That sound you can hear is me bouncing off the walls with joy :)

A great big woohoo, and an even bigger thanks for all the work all you guys
do.

--
[MrE]Aardvark
Re: AQ2 Teamplay Server Update
#263
Author: Scro_Tum
Date: Wed, 19 May 1999 00:00
49 lines
1918 bytes
Like what the Aardvark said......cheers m8ee!!

:0)

[RAF]Scro_tum


[MrE]Aardvark wrote in message <7hv8ut$m68$1@news8.svr.pol.co.uk>...
>Paul Marshall <paul@ronin.pass.theplanet.co.uk> wrote in message
>news:37431E5A.CB459907@ronin.pass.theplanet.co.uk...
>>
>> Guys 'n' Gals,
>>
>> Your gonna love this one. :)
>>
>> As of today, the Action Quake 2 Teamplay server will be going up 24 x
>> 7.  Mucho gracias to DavidB, the Games Admin, for twiddling things round
>> and giving the AQ2 community another TP server to rock and roll with
>> whenever it's needed.
>>
>> So, for those who have forgotten, or found 9pm to 9am play time a real
>> bind, here the info again :
>>
>> quake2.freeserve.net:27995
>>
>> Current map rotation is :
>>
>> hostage2
>> actcity2
>> office3
>> alcatraz
>> cov092
>> cheyenne
>> soho
>>
>> The other AQ2 server is not affected by this, so the aim of some months
>> now has been achieved: one DM and one TP, all day, every day. :)
>>
>> Comments, thoughts, criticsms et al to me.
>>
>That sound you can hear is me bouncing off the walls with joy :)
>
>A great big woohoo, and an even bigger thanks for all the work all you guys
>do.
>
>--
>[MrE]Aardvark
>
>
Re: AQ2 Teamplay Server Update
#264
Author: [LSoG]Mongoose
Date: Wed, 19 May 1999 00:00
8 lines
948 bytes
Whoooooooop!
-- 
[LSoG]Mongoose

ICQ# 24317145
mongoose@gavinwilson.demon.co.uk
mongoose@provocative.freeserve.co.uk
-- 
Re: AQ2 Teamplay Server Update
#265
Author: Goat
Date: Wed, 19 May 1999 00:00
27 lines
1567 bytes
In article <37431E5A.CB459907@ronin.pass.theplanet.co.uk>, Paul Marshall
<paul@ronin.pass.theplanet.co.uk> writes
>
>Guys 'n' Gals,
>
>Your gonna love this one. :)

Oh we do!!!!
Paul give Dave a big hearty "you see the Bears last night?" slap on the
back from me! (the blokey equiv of a gig wet girly kiss!)
If Dave Blackburn is the man that sorted this then Mucho Kudos atcha m8.

Or is this in anyway Freeserve related? could this be our relentless
pounding of FS to support their servers? Hmmmm... no, get real...
Jus' wundrin.
Either way.... HOO-YAH!!! Action for all!!!

-- 
Goat
[LSoG]Goat / UK}Empire

Column at http://www.mugg.net
http://www.lavaseals.freeserve.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: AQ2 Teamplay Server Update
#266
Author: Shuggy
Date: Wed, 19 May 1999 00:00
15 lines
1200 bytes
Paul Marshall <paul@ronin.pass.theplanet.co.uk> wrote in message
news:37431E5A.CB459907@ronin.pass.theplanet.co.uk...
>
> Guys 'n' Gals,
>
> Your gonna love this one. :)

YEEEEEAHHHHHH Whoooo Hoooo

cheers Paul and Dave
--
Matt Hope | ICQ: 7582900 | St-Hughs college, Oxford
"Let he who is without sin cast the first stone"
"Hang on, hang on. What do you mean you're amoral?"
Re: AQ2 Teamplay Server Update
#267
Author: Renegade[3MC]
Date: Thu, 20 May 1999 00:00
45 lines
1923 bytes
Paul Marshall wrote:
> 
> Guys 'n' Gals,
> 
> Your gonna love this one. :)
> 
> As of today, the Action Quake 2 Teamplay server will be going up 24 x
> 7.  Mucho gracias to DavidB, the Games Admin, for twiddling things round
> and giving the AQ2 community another TP server to rock and roll with
> whenever it's needed.
> 
> So, for those who have forgotten, or found 9pm to 9am play time a real
> bind, here the info again :
> 
>         quake2.freeserve.net:27995
> 
> Current map rotation is :
> 
>         hostage2
>         actcity2
>         office3
>         alcatraz
>         cov092
>         cheyenne
>         soho
> 
> The other AQ2 server is not affected by this, so the aim of some months
> now has been achieved: one DM and one TP, all day, every day. :)
> 
> Comments, thoughts, criticsms et al to me.
> 
>         Paul
>         [LSoG]R-Storm
> 
> --
>   ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
>      Paul Marshall  =B)
>      paul@ronin.pass.theplanet.co.uk
>      "Because I can't afford to be misread one more time."
>   ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++

Are these servers posted to the Barryworld master list.  Coz I can never
find em nowadays :((

Renegade
Re: AQ2 Teamplay Server Update
#268
Author: [LSoG]YeLLoW
Date: Thu, 20 May 1999 00:00
29 lines
1278 bytes
Paul Marshall wrote in message
<37431E5A.CB459907@ronin.pass.theplanet.co.uk>...
>
>Guys 'n' Gals,
>
>Your gonna love this one. :)
>

<snip>

:-)

Nice one mate, your services to the AQ2 community are much appreciated.

<whisper>
'ere, he's in my clan he is
</whisper>

LSoG]YeLLoW
_______________________

Lava Seals: HOO-YAH!
http://www.lavaseals.freeserve.co.uk

Ladies and gentlemen of the class of '99, wear Kevlar. The long term
benefits of wearing Kevlar have been scientifically proven, whereas the rest
of my advice has no basis more concrete than my own meandering experience. I
will dispense this advice, now........
Re: AQ2 Teamplay Server Update
#269
Author: _DiNo_
Date: Thu, 20 May 1999 00:00
18 lines
1360 bytes
I'm new to AQ2, so spent the best part of two hours last night downloading
maps, client packs, more maps, fixs, oh and some more maps.

Jumped onto the Freeserve DM server (just after loads of peeps form this NG
left ARRRGGHH!) and suffered from massive PJOD, lag and stuttering. I was
using the same settings that I use in all other mods (50 fps and a rate of
5000 on a 49333 connect) yet it looked like a server problem?

Any ideas?

--
---
_DiNo_
aka Railz[NKVD]

Remove *NOSPAM* from email addy to reply
---
"...she's lovin' by proxy, no givin' or takin'" - Cutting Crew
Re: AQ2 Teamplay Server Update
#270
Author: Goat
Date: Thu, 20 May 1999 00:00
35 lines
1988 bytes
In article <927192618.11903.2.nnrp-11.9e98ac7a@news.demon.co.uk>, _DiNo_
<dino@*NOSPAM*totalsat.demon.co.uk> writes
>I'm new to AQ2, so spent the best part of two hours last night downloading
>maps, client packs, more maps, fixs, oh and some more maps.
>
>Jumped onto the Freeserve DM server (just after loads of peeps form this NG
>left ARRRGGHH!) and suffered from massive PJOD, lag and stuttering. I was
>using the same settings that I use in all other mods (50 fps and a rate of
>5000 on a 49333 connect) yet it looked like a server problem?
>
>Any ideas?
>
It may well be the server but even so 5000/50 seems a little high for
AQ2, I'm not sure why it is, maybe its to do with the maps generally
having more area visible to the player at a time but I found I had to
drop a notch or 2 coming from Q2.
On a good day I'll play at 40fps but when its busy I have to drop to
30fps. 
YMMV, give it a twiddle and see.


>--
>---
>_DiNo_

-- 
Goat
[LSoG]Goat / UK}Empire

Column at http://www.mugg.net
http://www.lavaseals.freeserve.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: AQ2 Teamplay Server Update
#255
Author: TreeFrog
Date: Fri, 21 May 1999 00:00
22 lines
1403 bytes
In article <37431E5A.CB459907@ronin.pass.theplanet.co.uk>, Paul Marshall 
declared...
> Guys 'n' Gals,
> 
> Your gonna love this one. :)
> 
> As of today, the Action Quake 2 Teamplay server will be going up 24 x
> 7.
<snip> 
> The other AQ2 server is not affected by this, so the aim of some months
> now has been achieved: one DM and one TP, all day, every day. :)
> 
> Comments, thoughts, criticsms et al to me.

Woohaaaaaaaaaa! Nice one, Paul 'n' David!

Looking forward to TPing on some unusual maps this weekend!

-- 
[Ronin]TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                      ICQ No. 2657698
My e-mail address is munged.                   Everybody needs an MP5.
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