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Article #79

Re: Does the "normal internet user" see the avatar?

#79
From: Aero
Date: Sun, 15 Aug 2004 12:57
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I agree that we all should work on making are worlds as much user frieldly as possible but its getting to a point where we cant make everyone happy.

Who is it your trying to reach?
What playing field are you on?
What is it developmentaly are you trying to achieve?

You cannot reach EVERY single person online. So even though atmosphere has its requirements, for every project we have we will have to either increase that requirements or keep the same.

I'm reaching to diffrent fields one I want every user to be able to go to that goes online. So keeping a small file size is a definite. Though everything in your tutorial would mean I cant allow my users to be completely immersed in my worlds.

I'm also making some indepth games that I realize most wont be able to play because of file size and more than likely Hardware people will be better aim for me. Just because it will make their playing experiance better rather than limiting myself to what I can add in.

So in the end not every atmosphere world will be right for every person. I know atmospheres rendering process is ruff but it still is workable enough to allow complete immersive worlds even for poor people like me you and many others.

Americo I realize you have a good coding knowledge but have you actually trully pushed atmosphere to the limits of making it freeze up? Coding goes along way but then theirs actual building and Viewpoint stuff.
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From: Aero@adobeforums.com
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Newsgroups: adobe.atmosphere
Subject: Re: Does the "normal internet user" see the avatar?
Message-ID: <3bb57bc6.0@webx.la2eafNXanI>
Date: Sun, 15 Aug 2004 05:57:59 -0700
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