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Article #108Creating Boolean Objects with Geometry and Meshes in Max 2.0
From: Laura Ayala
Date: Fri, 09 May 1997 00:00
Date: Fri, 09 May 1997 00:00
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1093 bytes
Greetings! I would like to know about a method that let me create boolean objects with 3d Studio Geometry and Meshes. The idea is to create a box, and import a mesh, then substract the mesh from the box and get a sculpted box like a picture of the Kinetix logo with a Volumetric Light on the back (It can be seen in the 3ds Plugin Installation Program) Any info will be very appreciated. Thanks in advance! -- Laura Ayala E-Mail: vdasilva@pi.pro.ec
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fea77,78c20c70c72aea14,start X-Google-Attributes: gidfea77,public X-Google-Thread: 10afc5,78c20c70c72aea14,start X-Google-Attributes: gid10afc5,public X-Google-Thread: 10a4d9,78c20c70c72aea14,start X-Google-Attributes: gid10a4d9,public From: "Laura Ayala" <vdasilva@pi.pro.ec> Subject: Creating Boolean Objects with Geometry and Meshes in Max 2.0 Date: 1997/05/09 Message-ID: <01bc5ce3$19558d60$542d649d@ivelgo.com> X-Deja-AN: 240387993 Organization: VideoArte Producciones Newsgroups: alt.3d.studio,comp.graphics.packages.3dstudio,fido.belg.3dstudio