🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.3d.studio
Article #108

Creating Boolean Objects with Geometry and Meshes in Max 2.0

#108
From: Laura Ayala
Date: Fri, 09 May 1997 00:00
16 lines
1093 bytes
Greetings!

I would like to know about a method that let me create boolean objects with
3d Studio Geometry and Meshes.
The idea is to create a box, and import a mesh, then substract the mesh
from the box and get a sculpted box like a picture of the Kinetix logo with
a Volumetric Light on the back (It can be seen in the 3ds Plugin
Installation Program)
Any info will be very appreciated.
Thanks in advance!


-- 
Laura Ayala
E-Mail: vdasilva@pi.pro.ec
Technical Details
Message-ID: <01bc5ce3$19558d60$542d649d@ivelgo.com>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: fea77,78c20c70c72aea14,start
X-Google-Attributes: gidfea77,public
X-Google-Thread: 10afc5,78c20c70c72aea14,start
X-Google-Attributes: gid10afc5,public
X-Google-Thread: 10a4d9,78c20c70c72aea14,start
X-Google-Attributes: gid10a4d9,public
From: "Laura Ayala" <vdasilva@pi.pro.ec>
Subject: Creating Boolean Objects with Geometry and Meshes in Max 2.0
Date: 1997/05/09
Message-ID: <01bc5ce3$19558d60$542d649d@ivelgo.com>
X-Deja-AN: 240387993
Organization: VideoArte Producciones
Newsgroups: alt.3d.studio,comp.graphics.packages.3dstudio,fido.belg.3dstudio