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Article #109

Re: Creating Boolean Objects with Geometry and Meshes in Max 2.0

#109
From: ABELANET Jam
Date: Sat, 10 May 1997 00:00
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Laura Ayala wrote:

> Greetings!
>
> I would like to know about a method that let me create boolean objects
> with
> 3d Studio Geometry and Meshes.
> The idea is to create a box, and import a mesh, then substract the
> mesh
> from the box and get a sculpted box like a picture of the Kinetix logo
> with
> a Volumetric Light on the back (It can be seen in the 3ds Plugin
> Installation Program)
> Any info will be very appreciated.
> Thanks in advance!
>
> --
> Laura Ayala
> E-Mail: vdasilva@pi.pro.ec

helli,

Boleans under Max aren't so hard...
Make your meshes then go to Create-geometry-compound object then bolean.

for the shapes it won't work, you have to edit the shape's spline then
create boleans from here.
And for the volumetric light, go to rendering-environment-volumetric
light and pick a spot (but not an omni) to make it volumetric (turn on
cast shadow !)
Hopzishelp

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From: ABELANET Jam <hcl@mnet.fr>
Subject: Re: Creating Boolean Objects with Geometry and Meshes in Max 2.0
Date: 1997/05/10
Message-ID: <33749486.1D60BF0E@mnet.fr>
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References: <01bc5ce3$19558d60$542d649d@ivelgo.com>
To: Laura Ayala <vdasilva@pi.pro.ec>
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