Article View: alt.c64
Article #8Re: Lazy coding (was: Is this group really for Commodore 64 users?)
From: Sam Foit
Date: Mon, 13 Nov 1995 17:47
Date: Mon, 13 Nov 1995 17:47
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KROMKAMP ANDY wrote: > It's easy to blame it on Lazy coding, and this is at least partly true, > but most of the problem is because of how programs are written these > days. Mostly in C++ or C, and in groups of hundreds of people, you can't > optimize your code the same way you can doing assembly in 64k of memory, > because it would take forever, the task would be unbelievabley difficult. > So you have to rely on the Compiler to do the optimizing for you, something > which is still not a great process. I realize that. I'm just griping because I don't want to spend a lot of money on RAM for my home computer when I could be buying furniture or a deck or something for the house. :) Another resource hog is the visual interfaces that programs require these days - a lot of copying bitmaps and stuff around in memory. To their credit, Microsoft has done a pretty good job minimizing the amount of virtual memory swapping that actually goes on. Still, we have a joke here in the office whenever somebody reads about some new technology, like 1 gig SIMMS or terrabyte hard drives or something. We'll always add: "...and with Windows 2000, you're going to need it!"
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Path: arc1-ca.pugleaf.net!winternet.com!news From: Sam Foit <sfoit@winternet.com> Newsgroups: alt.c64,comp.sys.cbm,comp.emulators.cbm Subject: Re: Lazy coding (was: Is this group really for Commodore 64 users?) Date: Mon, 13 Nov 1995 11:47:16 -0600 Organization: StarNet Communications, Inc Message-ID: <30A784A4.7041@winternet.com> References: <47qvvb$o40@elroy.jpl.nasa.gov> <487ft5$jbs@macondo.dmu.ac.uk> <816271312.26692@andyland.demon.co.uk> <30A76BCA.1727@winternet.com> <DHzr2x.E64@ecf.toronto.edu> NNTP-Posting-Host: 130.151.18.234 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b2 (Windows; I; 32bit)