Article View: alt.comp.periphs.videocards.matrox
Article #6Re: Diamond vid card & Matrox M3d conflict... need confirmation
From: Alan Shepherd
Date: Wed, 13 Jan 1999 00:00
Date: Wed, 13 Jan 1999 00:00
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Ok, well if you've tried the OpenGL mini driver (the Half-Life One) for the PowerVR, it has to be downloaded, that should work Ok, but other possible troubles: Motherboard, some MB's don't work well with the PowerVR it causes too much PCI traffic. Graphics Driver conflicts. My suggestion would be to try native OpenGL for your ATI card, or Direct3D Native, and avoid the PowerVR, I can't remember if you can select this directly though. Download all of the latest drivers for all cards...... -- Alan Shepherd news@awshepherd.demon.co.uk Calvin E. Thomas wrote in message <77hmcg$bvc$1@holly.prod.itd.earthlink.net>... >I am also cruising these groups looking for answers. I played the first >half of Half-Life with almost no problems, with my ATI All-InWonder card, >and standard Win98 drivers. Then I tried to update the drivers. I have >spent longer than I played the game to make them (kinda) work. Very similar >problems. >1. The properties on the video card seem to require, that I allow the >driver to select the refresh rate. If I select it myself, it crashes >anytime I need it to work away from the "required" refresh rate. I believe >the driver uses more or less video memory depending on the refresh rate, and >doesn't properly allocate / de-allocate it. >2. D3D doesn't work anymore for more than about 10-15 minutes. Then crash. >Not a heat problem as the video chip never gets more than "warm" >3. I have heard rumors that DirectX 6.1 is a possible answer, but you must >be a MSDN DirectX beta tester to get in to download them. >4. According to my DirectX diagnostic tool, DirectX 6 is OK, but I notice >that Hardware rendering of the DirectX Test screen is only about 10% faster >than the software version of the test. Kind of makes me wonder what my >hardware is doing for me. (not much) >5. The decals in Half life never work properly with all the versions of >OpenGL / D3D / beta that I can find (5 - 6 different drivers.) The Win98 >drivers work OK with D3D, but are so slow as to make software rendering the >prefered way to play.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fb51b,e4770a28a5a961e1 X-Google-Attributes: gidfb51b,public X-Google-Thread: fc15f,e4770a28a5a961e1 X-Google-Attributes: gidfc15f,public X-Google-Thread: 100291,e4770a28a5a961e1 X-Google-Attributes: gid100291,public From: "Alan Shepherd" <news@awshepherd.demon.co.uk> Subject: Re: Diamond vid card & Matrox M3d conflict... need confirmation Date: 1999/01/13 Message-ID: <916265114.5565.0.nnrp-01.9e9820e0@news.demon.co.uk> X-Deja-AN: 432294664 X-NNTP-Posting-Host: awshepherd.demon.co.uk:158.152.32.224 References: <3675143e.39447663@news.supernews.com> <77hmcg$bvc$1@holly.prod.itd.earthlink.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: abuse@demon.net X-Trace: news.demon.co.uk 916265114 nnrp-01:5565 NO-IDENT awshepherd.demon.co.uk:158.152.32.224 Newsgroups: alt.comp.periphs.videocards.matrox,alt.games.powervr,3dfx.opengl