Article View: alt.comp.periphs.videocards.matrox
Article #7Re: Diamond vid card & Matrox M3d conflict... need confirmation
From: HaNcH
Date: Mon, 14 Dec 1998 00:00
Date: Mon, 14 Dec 1998 00:00
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I had a similar problem with Quake 1 crashing after about 15 minutes of play. It turned out that my sound card, Creative Ensoniq AudioPCI, was configured for DOS legacy support and was sharing and IRQ. I disabled the interrupt sharing, and that seemed to eliminate the problem. However, I never had a problem with Quake 2. My system was (I now use a Banshee) : VX chipset, AMD K6200, 80 MB RAM, Stealth S220, m3D. Incidentally, the Quake 1 framerates with the m3D were mid 20's. With a Banshee card I now get high 40's to low 50's. >On Sun, 13 Dec 1998 19:49:36 GMT, burn@babyburn.com (scorch56) wrote: >Every couple of months I wander into these groups and ask if anyone >who has the same setup as me has had this problem. As of yet; I >haven't gotten any replies. I can't be the only person in the world >with these two cards together though. > >Here's my problem... I have a 1st pre-1st generation; semi-quasi; >pseudo- 2D/3D card the old Diamond Stealth 3D 2000 w/ 2 megs of ram >(the very 1st model with the original Virge chip). I also have a >Matrox M3d accelerator card with 4 mb of dedicated texture ram (uses >the PCX2 Power VR chip). > >Normally; these two cards work together just fine. They rarely >conflict; and when they do... it's usually game specific and results >in the game recognizing the Stealth when I want to use the Matrox for >D3D. > >My problem is... as far as I can tell... I cannot ever play any game >based on the Quake I or Quake II engine for more than 10 minutes or so >without it crashing. Sometimes it just exits out to my desktop with no >errors all of a sudden. Sometimes there is an error message; but with >no set pattern. Sometimes the damn thing just re-boots the PC on it's >own. I get the same exact behavior with Quake I; Quake II; and now... >with both SiN and Half-Life! I have plenty of RAM (64 megs) and >plenty of free space on my HD for virtual memory (3 gigs); so I don't >think it's a memory issue. I used to think it only happened with the >GL versions; but it seems to more prerequisited on just any Quake >engine game. Oh yeah... Hexen and Heretic too; of course. > >I have gone round and round with Activision; Matrox and the Diamond >people about this. No one seems to have a clue. I have tried using the >Matrox M3d mini-gl drivers for Quake games; it makes no difference >either. I have tried using non-Matrox and non-Stealth drivers and just >used the generic S3 Virge and Power VR drivers respectively...S.O.S.. >I'm beginning to think it's just a compatibility conflict between the >two cards that only manifests itself when trying to play these types >of games. As I remember; I never had any problem like this before I >got the M3d and just ran the Diamond alone. The M3d is not a >pass-through card; it is a stand-alone accelerator though. I could >chuck the M3d and go back to the Diamond; but then these games look >pretty crappy using it; and forget playing GL versions. The Matrox >definitely has better D3D graphics. > >The reason I'm posting this in the 3dfx.opengl group this time as well >is because I hope to get a Monster card soon (I have a pentium non-MMX >166 and a Voodoo II would be over-kill) and the people at Diamond have >always assured that the old Monster works quite nicely with an old >Stealth card; but i was wondering if anybody already had that setup >and could confirm it for me. Also; as always... I was hoping anybody >with a Stealth/M3d combo could tell if they ever had any problems. >I've almost given up; and although a fix would be great; I'd just like >to know that it does happen so I'd know I'm not alone in this. Oh >yeah; I've tried shifting the boards around in all the PCI slots as >well... and no, there aren't any IRQ conflicts under Device manager >either. Thanks to everyone for your attention.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fc15f,e4770a28a5a961e1 X-Google-Attributes: gidfc15f,public X-Google-Thread: fb51b,e4770a28a5a961e1 X-Google-Attributes: gidfb51b,public X-Google-Thread: 100291,e4770a28a5a961e1 X-Google-Attributes: gid100291,public From: HaNcH@HaNcH.com (HaNcH) Subject: Re: Diamond vid card & Matrox M3d conflict... need confirmation Date: 1998/12/14 Message-ID: <36757947.2226046@news.mci2000.com> X-Deja-AN: 422243104 References: <3675143e.39447663@news.supernews.com> X-Complaints-To: news@cw.net X-Trace: news.cwix.com 913668989 166.55.39.25 (Mon, 14 Dec 1998 15:56:29 EDT) NNTP-Posting-Date: Mon, 14 Dec 1998 15:56:29 EDT Newsgroups: alt.comp.periphs.videocards.matrox,alt.games.powervr,3dfx.opengl