Article View: alt.comp.periphs.videocards.matrox
Article #8Diamond vid card & Matrox M3d conflict... need confirmation
From: scorch56
Date: Sun, 13 Dec 1998 00:00
Date: Sun, 13 Dec 1998 00:00
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Every couple of months I wander into these groups and ask if anyone who has the same setup as me has had this problem. As of yet; I haven't gotten any replies. I can't be the only person in the world with these two cards together though. Here's my problem... I have a 1st pre-1st generation; semi-quasi; pseudo- 2D/3D card the old Diamond Stealth 3D 2000 w/ 2 megs of ram (the very 1st model with the original Virge chip). I also have a Matrox M3d accelerator card with 4 mb of dedicated texture ram (uses the PCX2 Power VR chip). Normally; these two cards work together just fine. They rarely conflict; and when they do... it's usually game specific and results in the game recognizing the Stealth when I want to use the Matrox for D3D. My problem is... as far as I can tell... I cannot ever play any game based on the Quake I or Quake II engine for more than 10 minutes or so without it crashing. Sometimes it just exits out to my desktop with no errors all of a sudden. Sometimes there is an error message; but with no set pattern. Sometimes the damn thing just re-boots the PC on it's own. I get the same exact behavior with Quake I; Quake II; and now... with both SiN and Half-Life! I have plenty of RAM (64 megs) and plenty of free space on my HD for virtual memory (3 gigs); so I don't think it's a memory issue. I used to think it only happened with the GL versions; but it seems to more prerequisited on just any Quake engine game. Oh yeah... Hexen and Heretic too; of course. I have gone round and round with Activision; Matrox and the Diamond people about this. No one seems to have a clue. I have tried using the Matrox M3d mini-gl drivers for Quake games; it makes no difference either. I have tried using non-Matrox and non-Stealth drivers and just used the generic S3 Virge and Power VR drivers respectively...S.O.S.. I'm beginning to think it's just a compatibility conflict between the two cards that only manifests itself when trying to play these types of games. As I remember; I never had any problem like this before I got the M3d and just ran the Diamond alone. The M3d is not a pass-through card; it is a stand-alone accelerator though. I could chuck the M3d and go back to the Diamond; but then these games look pretty crappy using it; and forget playing GL versions. The Matrox definitely has better D3D graphics. The reason I'm posting this in the 3dfx.opengl group this time as well is because I hope to get a Monster card soon (I have a pentium non-MMX 166 and a Voodoo II would be over-kill) and the people at Diamond have always assured that the old Monster works quite nicely with an old Stealth card; but i was wondering if anybody already had that setup and could confirm it for me. Also; as always... I was hoping anybody with a Stealth/M3d combo could tell if they ever had any problems. I've almost given up; and although a fix would be great; I'd just like to know that it does happen so I'd know I'm not alone in this. Oh yeah; I've tried shifting the boards around in all the PCI slots as well... and no, there aren't any IRQ conflicts under Device manager either. Thanks to everyone for your attention.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fb51b,e4770a28a5a961e1,start X-Google-Attributes: gidfb51b,public X-Google-Thread: 100291,e4770a28a5a961e1,start X-Google-Attributes: gid100291,public X-Google-Thread: fc15f,e4770a28a5a961e1,start X-Google-Attributes: gidfc15f,public From: burn@babyburn.com (scorch56) Subject: Diamond vid card & Matrox M3d conflict... need confirmation Date: 1998/12/13 Message-ID: <3675143e.39447663@news.supernews.com> X-Deja-AN: 421879588 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii X-Complaints-To: newsabuse@remarQ.com X-Trace: 913578355 VALPFR72MAD7FCFCD usenet42.supernews.com Organization: Feel The Fire Inc Mime-Version: 1.0 Newsgroups: alt.comp.periphs.videocards.matrox,alt.games.powervr,3dfx.opengl