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Article #67

Re: Why Win2k for gaming ?

#67
From: Ricket
Date: Fri, 07 Apr 2000 00:00
29 lines
2062 bytes
grinch@home.com (Mr. Grinch) wrote in
<8F0EAFB6Agrinchhomecom@24.64.2.57>: 
>- make better use of resources like ram

How ?

>
>- Scalability also relates to computer life span.  If you can use more
>ram and cpu's to improve performance, then upgrades will get you further
>before you are forced to buy a new system.  For the cost of a dual-cpu
>MB and an SMP capable OS, my original P2-400 system is now dual P2-400,
>and I'll upgrade to dual P3-700 when those chips are at the end of their
>cycle.  This will be several times faster (with SMP) than the original
>system and should last me 3 years from the date I bought it.   Not bad
>when you consider how fast computers become obsolete.  SMP systems also
>make great, fast servers when it's no longer fast enough to be your main
>system.

Fine. That's if you already have a multiprocessor board.
Anyways, for games like flightsims do you really benefit from SMP ?
I thought that the SMP implementation depended on whether you implemented
multiple threads in your application.

Does anyone know if any flightsims have a multi-thread implementation ?


Thanks for the info.

Ricket
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From: root@[127.0.0.1] (Ricket)
Subject: Re: Why Win2k for gaming ?
Date: 2000/04/07
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