Article View: alt.comp.periphs.videocards.nvidia
Article #118Re: Multitexture on V4/V5
From: Wai
Date: Mon, 22 Nov 1999 00:00
Date: Mon, 22 Nov 1999 00:00
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1618 bytes
Salim Qadri (sqadri@nortel.xx) wrote:
: There are 2 texture and 2 pixel pipelines per VSA-100. 2 VSA-100's
: give you 4 texture/pixel pipelines per board. I am not sure why the
: increase from 9 to 14 million when all they added was:
: - 1 pixel pipeline
: - enhanced texture pipeline
: - 32 bit rendering
: - 32 MB support
: - 2048x2048 textures
: - 32 bit texture support
: - AGP 4x + sidebanding
: - caches? (this is possibly the biggest reason for the transistor
: count increase but I'm just speculating)
: - asynchronous core/memory clocks? (speculation)
There are also FXT1 and S3TC texture decompression which I
think they occupy a lot of spaces.
Wai
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f4bb2,b04d7da264d0bc06 X-Google-Attributes: gidf4bb2,public X-Google-Thread: feaeb,b04d7da264d0bc06 X-Google-Attributes: gidfeaeb,public X-Google-Thread: 10a47c,b04d7da264d0bc06 X-Google-Attributes: gid10a47c,public X-Google-Thread: 1045b9,b04d7da264d0bc06 X-Google-Attributes: gid1045b9,public From: hwfung@glink.net.hk (Wai) Subject: Re: Multitexture on V4/V5 Date: 1999/11/22 Message-ID: <81a71b$qjf$1@unix2.glink.net.hk> X-Deja-AN: 551455459 References: <383930cf.8748501@news.freeserve.net> <uh2ogcnmr4r.fsf@bcarhad6.ca.nortel.com> Organization: Global Link Information Services Ltd. Followup-To: alt.comp.periphs.videocards.nvidia,comp.sys.ibm.pc.hardware.chips,3dfx.products,comp.sys.ibm.pc.hardware.video Newsgroups: alt.comp.periphs.videocards.nvidia,comp.sys.ibm.pc.hardware.chips,3dfx.products,comp.sys.ibm.pc.hardware.video