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Article #119

Re: Multitexture on V4/V5

#119
From: Michiel Stegeman
Date: Mon, 22 Nov 1999 00:00
34 lines
2261 bytes
Voodoo 4 is just a rehashed voodoo 3 with TBuffer and 32 Bit support.
Voodoo 5 is just a Voodoo 4 in SLI mode. Like 64 MB divided over 2 VSA-100:
somewhat like 32MB per chip.

Read this :
http://www.haggle.com/cgi/getitem.cgi?id=202150579

Greetz, Michiel Stegeman
________________________________
T-Buffer ...... HAHAHAHAHAHAHAHA

Wai <hwfung@glink.net.hk> wrote in message
news:81a71b$qjf$1@unix2.glink.net.hk...
> Salim Qadri (sqadri@nortel.xx) wrote:
>
> : There are 2 texture and 2 pixel pipelines per VSA-100. 2 VSA-100's
> : give you 4 texture/pixel pipelines per board. I am not sure why the
> : increase from 9 to 14 million when all they added was:
> : - 1 pixel pipeline
> : - enhanced texture pipeline
> : - 32 bit rendering
> : - 32 MB support
> : - 2048x2048 textures
> : - 32 bit texture support
> : - AGP 4x + sidebanding
> : - caches? (this is possibly the biggest reason for the transistor
> :   count increase but I'm just speculating)
> : - asynchronous core/memory clocks? (speculation)
>
>     There are also FXT1 and S3TC texture decompression which I
>     think they occupy a lot of spaces.
>
>     Wai
>
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From: "Michiel Stegeman" <stegeman@home.nl>
Subject: Re: Multitexture on V4/V5
Date: 1999/11/22
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