Article View: alt.comp.periphs.videocards.nvidia
Article #662Re: Wah!! I dont get it!!
From: Marek Pawel Synowiec
Date: Sun, 16 Jan 2000 00:00
Date: Sun, 16 Jan 2000 00:00
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4508 bytes
Daniel, To clear some things up. > > > >Of course it does..... how do you think the information gets to the > >GeForce.... > > > No it doesn't. Do you know what transform and lighting are? Mathmatical > computations, that's what. > Now the geforce on board chip can do it which is designed to, or the CPU can > through software instructions, and > that is what UT does. Sweeny even said he would not use in place openGL > calls for these because > they were not effecient enough and he would hand code the routines [CPU]. > Why I can't figure out, since > their OpenGL sucks so much it makes a crack hoar look like an amatuer with > his highly optimized routines, but... > Actualyl I can, but we all know about Sweeny's loyalty to 3dfx so we don't > need to go there. Mysteriously diamond > provides metal for UT which out performs the 3dfx cards and the latest UT > patch breaks it. Hmmm....... No point arguing here.... u clearly didnt understand my post. > > >You need to feed it.... forget all the _crap_ about 'frees up cpu time'. > >Your cpu is feeding the GeForce, and _currently_ no CPU can feed it fast > >enough to reach the Transform limits of the GeForce so it just gets faster > & > >faster. > > No, your bus is feeding the geforce, your CPU is doing computations and gate > operations. Ohhh, so since our bus speeds are going to stay the same then there is no point upgrading..... Clearly u are stating that a faster CPU will provide no additional benefit here.... hmmm > > >No, its not a con. The GeForce does the T&L much faster than _any_ CPU. > > To date. > > >Yes. There are many ways around the CPU, but that just speeds up the > >transfer and leaves the CPU idle.... > > Umm, no it leaves the CPU to do other computations like AI, sound, network, > etc... > Okay, i didnt give the full story. Yes, u can do useful things once you have a bundle of data prepared for the card, but not all software can benefit from this. Not all the T&L acceleration facilities can be uncoupled from CPU intervention. The majority of software will though. > > The reason UT runs so bad is it was designed around the Glide API, which is > almost nothing like > the D3D API, thus optimizing the interface is virtually impossible. the > engine sets up info the way > glide likes it, than moves it all around so D3D can use it. Its a 3dfx > game, like it or not, and it always will be > unless somone codes a Glide API driver [not a wrapper] for the other cards > which would require the > company, in this case riva, releasing technical information about thier > chipsets to the public or thier programers > adding the support to the drivers which they have already stated they will > not do. > I wouldnt know about the glide interface, but given the trouble all other software developers have had converting glide to D3D/OpenGL I dont think u can blame EPIC too much. I am happy with the OpenGL performance of the UT engine. > > The D3D driver for UT has been public src's by EPIC in hopes someone else > will fix their problem for them, but > I wouldn't bet on it.... > I remember Matrox patching Unreal, they are not good candidates now ?
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10dec9,4e25611554aa0c70 X-Google-Attributes: gid10dec9,public X-Google-Thread: feaeb,4e25611554aa0c70 X-Google-Attributes: gidfeaeb,public X-Google-Thread: 1041c8,4e25611554aa0c70 X-Google-Attributes: gid1041c8,public From: "Marek Pawel Synowiec" <markez@NObtinternetSPAM.com> Subject: Re: Wah!! I dont get it!! Date: 2000/01/16 Message-ID: <85r8pv$1a0$1@plutonium.btinternet.com> X-Deja-AN: 573192564 References: <lgff4.9325$lN.222710@nnrp3.clara.net> <85k2an$oin$1@news.creativelabs.com> <3881a1f8.59536214@perm.read.netcom.net.uk> <85k9vk$8se$1@news.creativelabs.com> <3883ad1e.62390506@perm.read.netcom.net.uk> <85kg38$jsq$1@news.creativelabs.com> <3886cc7d.70423068@perm.read.netcom.net.uk> <85kl57$1pi$1@news.creativelabs.com> <sruf4.20$mV2.3836@news7.onvoy.net> <85n4p0$ms0$1@news.creativelabs.com> <rZLf4.89$mV2.10351@news7.onvoy.net> <3880778C.EAE5F2A@online.no> <85qjbv$ame$1@neptunium.btinternet.com> <85r4br$1p4q$1@spnode25.nerdc.ufl.edu> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Organization: BT Internet X-MSMail-Priority: Normal Newsgroups: alt.comp.periphs.videocards.nvidia,alt.games.unreal.tournament,creative.products.3d_blaster.annihilator