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Article #663

Re: Wah!! I dont get it!!

#663
From: Burpmaster
Date: Sat, 15 Jan 2000 00:00
30 lines
2485 bytes
There's a benchmark that can do 14.5 million triangles per second using TnL.
Now why are other programs having such a hard time?  Doesn't seem like that big
of a task to send indicies and change texture stages several times per frame...

Marek Pawel Synowiec wrote:

> > As far as I know, Unreal Tournament doesn't take advantage of the
> > GeForce
> > T&L unit, that means the CPU has to do it, and then of course you get
> > better results with a faster CPU. With dedicated T&L titles like Dagoth
> > Moor ZG,
> > the difference between processor speeds is smaller, but according to the
> > benchmarks I've seen, it's still a pretty big gap: a Celeron 400 gives
> > 80%
> > the framerate of a Pentium III 550 in DMZG.
>
> Of course it does..... how do you think the information gets to the
> GeForce....
>
> You need to feed it.... forget all the _crap_ about 'frees up cpu time'.
> Your cpu is feeding the GeForce, and _currently_ no CPU can feed it fast
> enough to reach the Transform limits of the GeForce so it just gets faster &
> faster.
>
> No, its not a con. The GeForce does the T&L much faster than _any_ CPU.
>
> Yes. There are many ways around the CPU, but that just speeds up the
> transfer and leaves the CPU idle....
>
> Hehe.
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From: Burpmaster <a@b.c>
Subject: Re: Wah!! I dont get it!!
Date: 2000/01/15
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