Article View: alt.comp.periphs.videocards.nvidia
Article #681Re: A positive note on the 3.56 driver
From: thrillmstr
Date: Wed, 17 Nov 1999 00:00
Date: Wed, 17 Nov 1999 00:00
45 lines
3001 bytes
3001 bytes
when you play descent3 (my favorite) is it in direct3d or opengl? what kind of framerates are you getting when outside with the 3.56 and 2.08's? also do you have voodoo lights? if so does it flicker like it did on mine (bad) when i had the 3.56's? i noticed while playing links ls99 (I hate to watch or play golf but its a pleasent change from shooting games), the colors where alot more vibrant and really stood out when running 3.5x..just wondering is all PJ <no@aol.com> wrote in message news:CziY3.21$2J6.617@newscene.newscene.com... > I have finally decided to install the 3.56 drivers. I had tried every driver > since 2.17 and always ended back to either the cl 2.08 or the reference 2.08 > drivers. This time though I think 3.56 seems to be the driver I am going to > keep for now. It lacks the speed of the 2.08 series but it resolves many > texture problems that I have with Unreal tournament, need for speed high > stakes, and descent 3. With UT the floors and walls textures go crazy after > a few minutes of play if I play in 1024X768X 16 Bit and all settings to the > max. If I set the settings to 800X600X16 and all textures low I can play > with the 2.08. 3.56 allows me to play at the resolution and color pallet I > want (and higher) without the whacked out textures. Turning vsync off or on > had no effect with 2.08. With NFSHS at 1024X768X16 , I would get a black > square under each opponent cars and the tires would bleed the same color as > the body of the car. With descent 3, I could see the world being drawn as I > moved forward when playing in outside world level. 3.56 resolves everyone of > these issues. Unfortunately 3.56 also scores lower than 2.08 in all > benchmarks that I have run. 3.53 also resolved all the problems but > Introduced an annoying pause every minute or so when playing any direct 3d > game. One thing I did note that was strange with 3.56 is that 3d mark99 > (full version) reports the total available texture memory available as being > 55515. with the 2.08 drivers the total available at the same setting was 64 > MB (the agp amount I set in bios). Why the 9 MB difference ? Maybe that is > the cause of the slower benchmarks. > Just my .002 of observations on 3.56 drivers > >
Technical Details
Message-ID:
<80tik6$s6c$2@nntp2.atl.mindspring.net>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<CziY3.21$2J6.617@newscene.newscene.com>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1073f6,8c8105f55f8f57cc X-Google-Attributes: gid1073f6,public X-Google-Thread: feaeb,8c8105f55f8f57cc X-Google-Attributes: gidfeaeb,public From: "thrillmstr" <thrillmstr@mindspring.com> Subject: Re: A positive note on the 3.56 driver Date: 1999/11/17 Message-ID: <80tik6$s6c$2@nntp2.atl.mindspring.net> X-Deja-AN: 549593844 References: <CziY3.21$2J6.617@newscene.newscene.com> X-Priority: 3 X-Server-Date: 17 Nov 1999 06:40:06 GMT X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Organization: MindSpring Enterprises X-MSMail-Priority: Normal Newsgroups: alt.comp.periphs.videocards.nvidia,creative.products.3d_blaster.riva_tnt2_ultra