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Article #681

Re: A positive note on the 3.56 driver

#681
From: thrillmstr
Date: Wed, 17 Nov 1999 00:00
45 lines
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when you play descent3 (my favorite) is it in direct3d or opengl? what kind
of framerates are you getting when outside with the 3.56 and 2.08's? also do
you have voodoo lights? if so does it flicker like it did on mine (bad) when
i had the 3.56's?  i noticed while playing links ls99 (I hate to watch or
play golf but its a pleasent change from shooting games), the colors where
alot more vibrant and really stood out when running 3.5x..just wondering is
all
PJ <no@aol.com> wrote in message
news:CziY3.21$2J6.617@newscene.newscene.com...
> I have finally decided to install the 3.56 drivers. I had tried every
driver
> since 2.17 and always ended back to either the cl 2.08 or the reference
2.08
> drivers. This time though I think 3.56 seems to be the driver I am going
to
> keep for now. It lacks the speed of the 2.08 series but it resolves many
> texture problems that I have with Unreal tournament,  need for speed high
> stakes, and descent 3. With UT  the floors and walls textures go crazy
after
> a few minutes of play if I play in 1024X768X 16 Bit and all settings to
the
> max. If I set the settings to 800X600X16 and all textures low I can play
> with the 2.08. 3.56 allows me to play at the resolution and color pallet I
> want (and higher) without the whacked out textures. Turning vsync off or
on
> had no effect with 2.08. With  NFSHS at 1024X768X16 , I would get a black
> square under each opponent cars and the tires would bleed the same color
as
> the body of the car. With descent 3, I could see the world being drawn as
I
> moved forward when playing in outside world level. 3.56 resolves everyone
of
> these issues. Unfortunately 3.56 also scores lower than 2.08 in all
> benchmarks that I have run. 3.53 also resolved all the problems but
> Introduced an annoying pause every minute or so when playing any direct 3d
> game. One thing I did note that was strange  with 3.56 is that 3d mark99
> (full version) reports the total available texture memory available as
being
> 55515. with the 2.08 drivers the total available at the same setting was
64
> MB (the agp amount I set in bios). Why the 9 MB difference ? Maybe that is
> the cause of the slower benchmarks.
> Just my .002 of observations on 3.56 drivers
>
>
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From: "thrillmstr" <thrillmstr@mindspring.com>
Subject: Re: A positive note on the 3.56 driver
Date: 1999/11/17
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