Article View: alt.comp.periphs.videocards.nvidia
Article #682Re: A positive note on the 3.56 driver
From: PJ
Date: Wed, 17 Nov 1999 00:00
Date: Wed, 17 Nov 1999 00:00
68 lines
3981 bytes
3981 bytes
I play descent 3 in direct 3d. if I try to run D3 in OpenGL it is not usable for the entire screen except for the top is shifted to the bottom of the screen (have not tried with 3.56 though but this has been the case with 2.08 all the way up to 3.53). How do you get the frame rates in D3? I do not have voodoo light but will try it (downloading now) and report back. I would very much like to see a new "official" driver from NVIDIA that is optimized for the TNT/TNT2 cards that incorporated the overclocking utility of 3.5x and also fixes the texture problems with UT that 2.08-2.40 have . thrillmstr <thrillmstr@mindspring.com> wrote in message news:80tik6$s6c$2@nntp2.atl.mindspring.net... > when you play descent3 (my favorite) is it in direct3d or opengl? what kind > of framerates are you getting when outside with the 3.56 and 2.08's? also do > you have voodoo lights? if so does it flicker like it did on mine (bad) when > i had the 3.56's? i noticed while playing links ls99 (I hate to watch or > play golf but its a pleasent change from shooting games), the colors where > alot more vibrant and really stood out when running 3.5x..just wondering is > all > PJ <no@aol.com> wrote in message > news:CziY3.21$2J6.617@newscene.newscene.com... > > I have finally decided to install the 3.56 drivers. I had tried every > driver > > since 2.17 and always ended back to either the cl 2.08 or the reference > 2.08 > > drivers. This time though I think 3.56 seems to be the driver I am going > to > > keep for now. It lacks the speed of the 2.08 series but it resolves many > > texture problems that I have with Unreal tournament, need for speed high > > stakes, and descent 3. With UT the floors and walls textures go crazy > after > > a few minutes of play if I play in 1024X768X 16 Bit and all settings to > the > > max. If I set the settings to 800X600X16 and all textures low I can play > > with the 2.08. 3.56 allows me to play at the resolution and color pallet I > > want (and higher) without the whacked out textures. Turning vsync off or > on > > had no effect with 2.08. With NFSHS at 1024X768X16 , I would get a black > > square under each opponent cars and the tires would bleed the same color > as > > the body of the car. With descent 3, I could see the world being drawn as > I > > moved forward when playing in outside world level. 3.56 resolves everyone > of > > these issues. Unfortunately 3.56 also scores lower than 2.08 in all > > benchmarks that I have run. 3.53 also resolved all the problems but > > Introduced an annoying pause every minute or so when playing any direct 3d > > game. One thing I did note that was strange with 3.56 is that 3d mark99 > > (full version) reports the total available texture memory available as > being > > 55515. with the 2.08 drivers the total available at the same setting was > 64 > > MB (the agp amount I set in bios). Why the 9 MB difference ? Maybe that is > > the cause of the slower benchmarks. > > Just my .002 of observations on 3.56 drivers > > > > > >
Technical Details
Message-ID:
<Q2tY3.2268$2J6.64867@newscene.newscene.com>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<CziY3.21$2J6.617@newscene.newscene.com> <80tik6$s6c$2@nntp2.atl.mindspring.net>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: feaeb,8c8105f55f8f57cc X-Google-Attributes: gidfeaeb,public X-Google-Thread: 1073f6,8c8105f55f8f57cc X-Google-Attributes: gid1073f6,public From: "PJ" <no@aol.com> Subject: Re: A positive note on the 3.56 driver Date: 1999/11/17 Message-ID: <Q2tY3.2268$2J6.64867@newscene.newscene.com> X-Deja-AN: 549607117 References: <CziY3.21$2J6.617@newscene.newscene.com> <80tik6$s6c$2@nntp2.atl.mindspring.net> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Trace: newscene.newscene.com 942824752 208.246.240.174 (Wed, 17 Nov 1999 01:45:52 CST) Organization: Newscene Public Access Usenet News Service (http://www.newscene.com/) X-MSMail-Priority: Normal NNTP-Posting-Date: Wed, 17 Nov 1999 01:45:52 CST Newsgroups: alt.comp.periphs.videocards.nvidia,creative.products.3d_blaster.riva_tnt2_ultra