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Article #692

Re: A positive note on the 3.56 driver

#692
From: PJ
Date: Wed, 17 Nov 1999 00:00
97 lines
4561 bytes
ok an update to your requested info. I get no flicker with voodoo lights. I
installed the direct 3d version during setup. I chose the 1024X768X16 for
the display. As for frame rates in D3, well once I know how to display the
frame rates I will post my results. I can now also play D3 in open GL
without a problem. So add that as another positive for 3.56 (tried OpenGL
with the CL 2.08 yesterday and the screen in D3 was all shifted to the
bottom of the monitor)
PJ <no@aol.com> wrote in message news:...
> I play descent 3 in direct 3d. if I try to run D3 in OpenGL it is not
usable
> for the entire screen except for the top is shifted to the bottom of the
> screen (have not tried with 3.56 though but this has been the case with
2.08
> all the way up to 3.53). How do you get the frame rates in D3? I do not
have
> voodoo light but will try it  (downloading now) and report back. I would
> very much like to see a new "official" driver from NVIDIA that is
optimized
> for the TNT/TNT2 cards that incorporated the overclocking utility of 3.5x
> and also fixes the texture problems with UT that 2.08-2.40 have .
> thrillmstr <thrillmstr@mindspring.com> wrote in message
> news:80tik6$s6c$2@nntp2.atl.mindspring.net...
> > when you play descent3 (my favorite) is it in direct3d or opengl? what
> kind
> > of framerates are you getting when outside with the 3.56 and 2.08's?
also
> do
> > you have voodoo lights? if so does it flicker like it did on mine (bad)
> when
> > i had the 3.56's?  i noticed while playing links ls99 (I hate to watch
or
> > play golf but its a pleasent change from shooting games), the colors
where
> > alot more vibrant and really stood out when running 3.5x..just wondering
> is
> > all
> > PJ <no@aol.com> wrote in message
> > news:CziY3.21$2J6.617@newscene.newscene.com...
> > > I have finally decided to install the 3.56 drivers. I had tried every
> > driver
> > > since 2.17 and always ended back to either the cl 2.08 or the
reference
> > 2.08
> > > drivers. This time though I think 3.56 seems to be the driver I am
going
> > to
> > > keep for now. It lacks the speed of the 2.08 series but it resolves
many
> > > texture problems that I have with Unreal tournament,  need for speed
> high
> > > stakes, and descent 3. With UT  the floors and walls textures go crazy
> > after
> > > a few minutes of play if I play in 1024X768X 16 Bit and all settings
to
> > the
> > > max. If I set the settings to 800X600X16 and all textures low I can
play
> > > with the 2.08. 3.56 allows me to play at the resolution and color
pallet
> I
> > > want (and higher) without the whacked out textures. Turning vsync off
or
> > on
> > > had no effect with 2.08. With  NFSHS at 1024X768X16 , I would get a
> black
> > > square under each opponent cars and the tires would bleed the same
color
> > as
> > > the body of the car. With descent 3, I could see the world being drawn
> as
> > I
> > > moved forward when playing in outside world level. 3.56 resolves
> everyone
> > of
> > > these issues. Unfortunately 3.56 also scores lower than 2.08 in all
> > > benchmarks that I have run. 3.53 also resolved all the problems but
> > > Introduced an annoying pause every minute or so when playing any
direct
> 3d
> > > game. One thing I did note that was strange  with 3.56 is that 3d
mark99
> > > (full version) reports the total available texture memory available as
> > being
> > > 55515. with the 2.08 drivers the total available at the same setting
was
> > 64
> > > MB (the agp amount I set in bios). Why the 9 MB difference ? Maybe
that
> is
> > > the cause of the slower benchmarks.
> > > Just my .002 of observations on 3.56 drivers
> > >
> > >
> >
> >
>
>
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From: "PJ" <no@aol.com>
Subject: Re: A positive note on the 3.56 driver
Date: 1999/11/17
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