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Article #693

Re: A positive note on the 3.56 driver

#693
From: thrillmstr
Date: Wed, 17 Nov 1999 00:00
133 lines
6079 bytes
when in descent3 type in frametime or framerate (not sure unless i'm in
there) also check the readme file for more switches..i got flicker in voodoo
lights but i cant remeber if i installed it for opengl or d3d...i may
reinstall 3.56 becuz i did see some improvement in grphics quality. also if
you have updated your version of descent3 via autopatch (or at all since
release) current version is 1.2 there is a framecap imposed that limits
frames per second to 50 you have to start the D3 launcher and choose setup
and under Misc. in the box under additional commanline options add
"-framecap 999" without the quotes. i'll check mine next time i'm in the
game...

i dont ask alot out of games i figure if the human eye is limited to
something in the neighborhood of 42 frames per second a game running around
50FPS is fine...also post up your system specs.. heres what i have
epox mvp3 ss7 with 512k pipeline
AMD k62 400 running at 500 (2.4 core 100mhz FSB)
96megs of pc100 ram
3 1gig drives
16x CDROM (slow but effective)
soundblaster16 w/vibra16 chipset..(AWE32 is in the mail)
and an STB velocity 4400 AGP TNT1(OEM out of a DELL)
all in all its not a bad system this card really started to shine with the
newly aquired k62 400 (had a 300 66fsb running at 350 100fsb)
PJ <no@aol.com> wrote in message
news:IutY3.3003$2J6.67531@newscene.newscene.com...
> ok an update to your requested info. I get no flicker with voodoo lights.
I
> installed the direct 3d version during setup. I chose the 1024X768X16 for
> the display. As for frame rates in D3, well once I know how to display the
> frame rates I will post my results. I can now also play D3 in open GL
> without a problem. So add that as another positive for 3.56 (tried OpenGL
> with the CL 2.08 yesterday and the screen in D3 was all shifted to the
> bottom of the monitor)
> PJ <no@aol.com> wrote in message news:...
> > I play descent 3 in direct 3d. if I try to run D3 in OpenGL it is not
> usable
> > for the entire screen except for the top is shifted to the bottom of the
> > screen (have not tried with 3.56 though but this has been the case with
> 2.08
> > all the way up to 3.53). How do you get the frame rates in D3? I do not
> have
> > voodoo light but will try it  (downloading now) and report back. I would
> > very much like to see a new "official" driver from NVIDIA that is
> optimized
> > for the TNT/TNT2 cards that incorporated the overclocking utility of
3.5x
> > and also fixes the texture problems with UT that 2.08-2.40 have .
> > thrillmstr <thrillmstr@mindspring.com> wrote in message
> > news:80tik6$s6c$2@nntp2.atl.mindspring.net...
> > > when you play descent3 (my favorite) is it in direct3d or opengl? what
> > kind
> > > of framerates are you getting when outside with the 3.56 and 2.08's?
> also
> > do
> > > you have voodoo lights? if so does it flicker like it did on mine
(bad)
> > when
> > > i had the 3.56's?  i noticed while playing links ls99 (I hate to watch
> or
> > > play golf but its a pleasent change from shooting games), the colors
> where
> > > alot more vibrant and really stood out when running 3.5x..just
wondering
> > is
> > > all
> > > PJ <no@aol.com> wrote in message
> > > news:CziY3.21$2J6.617@newscene.newscene.com...
> > > > I have finally decided to install the 3.56 drivers. I had tried
every
> > > driver
> > > > since 2.17 and always ended back to either the cl 2.08 or the
> reference
> > > 2.08
> > > > drivers. This time though I think 3.56 seems to be the driver I am
> going
> > > to
> > > > keep for now. It lacks the speed of the 2.08 series but it resolves
> many
> > > > texture problems that I have with Unreal tournament,  need for speed
> > high
> > > > stakes, and descent 3. With UT  the floors and walls textures go
crazy
> > > after
> > > > a few minutes of play if I play in 1024X768X 16 Bit and all settings
> to
> > > the
> > > > max. If I set the settings to 800X600X16 and all textures low I can
> play
> > > > with the 2.08. 3.56 allows me to play at the resolution and color
> pallet
> > I
> > > > want (and higher) without the whacked out textures. Turning vsync
off
> or
> > > on
> > > > had no effect with 2.08. With  NFSHS at 1024X768X16 , I would get a
> > black
> > > > square under each opponent cars and the tires would bleed the same
> color
> > > as
> > > > the body of the car. With descent 3, I could see the world being
drawn
> > as
> > > I
> > > > moved forward when playing in outside world level. 3.56 resolves
> > everyone
> > > of
> > > > these issues. Unfortunately 3.56 also scores lower than 2.08 in all
> > > > benchmarks that I have run. 3.53 also resolved all the problems but
> > > > Introduced an annoying pause every minute or so when playing any
> direct
> > 3d
> > > > game. One thing I did note that was strange  with 3.56 is that 3d
> mark99
> > > > (full version) reports the total available texture memory available
as
> > > being
> > > > 55515. with the 2.08 drivers the total available at the same setting
> was
> > > 64
> > > > MB (the agp amount I set in bios). Why the 9 MB difference ? Maybe
> that
> > is
> > > > the cause of the slower benchmarks.
> > > > Just my .002 of observations on 3.56 drivers
> > > >
> > > >
> > >
> > >
> >
> >
>
>
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From: "thrillmstr" <thrillmstr@mindspring.com>
Subject: Re: A positive note on the 3.56 driver
Date: 1999/11/17
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