Article View: alt.comp.periphs.videocards.nvidia
Article #693Re: A positive note on the 3.56 driver
From: thrillmstr
Date: Wed, 17 Nov 1999 00:00
Date: Wed, 17 Nov 1999 00:00
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6079 bytes
when in descent3 type in frametime or framerate (not sure unless i'm in there) also check the readme file for more switches..i got flicker in voodoo lights but i cant remeber if i installed it for opengl or d3d...i may reinstall 3.56 becuz i did see some improvement in grphics quality. also if you have updated your version of descent3 via autopatch (or at all since release) current version is 1.2 there is a framecap imposed that limits frames per second to 50 you have to start the D3 launcher and choose setup and under Misc. in the box under additional commanline options add "-framecap 999" without the quotes. i'll check mine next time i'm in the game... i dont ask alot out of games i figure if the human eye is limited to something in the neighborhood of 42 frames per second a game running around 50FPS is fine...also post up your system specs.. heres what i have epox mvp3 ss7 with 512k pipeline AMD k62 400 running at 500 (2.4 core 100mhz FSB) 96megs of pc100 ram 3 1gig drives 16x CDROM (slow but effective) soundblaster16 w/vibra16 chipset..(AWE32 is in the mail) and an STB velocity 4400 AGP TNT1(OEM out of a DELL) all in all its not a bad system this card really started to shine with the newly aquired k62 400 (had a 300 66fsb running at 350 100fsb) PJ <no@aol.com> wrote in message news:IutY3.3003$2J6.67531@newscene.newscene.com... > ok an update to your requested info. I get no flicker with voodoo lights. I > installed the direct 3d version during setup. I chose the 1024X768X16 for > the display. As for frame rates in D3, well once I know how to display the > frame rates I will post my results. I can now also play D3 in open GL > without a problem. So add that as another positive for 3.56 (tried OpenGL > with the CL 2.08 yesterday and the screen in D3 was all shifted to the > bottom of the monitor) > PJ <no@aol.com> wrote in message news:... > > I play descent 3 in direct 3d. if I try to run D3 in OpenGL it is not > usable > > for the entire screen except for the top is shifted to the bottom of the > > screen (have not tried with 3.56 though but this has been the case with > 2.08 > > all the way up to 3.53). How do you get the frame rates in D3? I do not > have > > voodoo light but will try it (downloading now) and report back. I would > > very much like to see a new "official" driver from NVIDIA that is > optimized > > for the TNT/TNT2 cards that incorporated the overclocking utility of 3.5x > > and also fixes the texture problems with UT that 2.08-2.40 have . > > thrillmstr <thrillmstr@mindspring.com> wrote in message > > news:80tik6$s6c$2@nntp2.atl.mindspring.net... > > > when you play descent3 (my favorite) is it in direct3d or opengl? what > > kind > > > of framerates are you getting when outside with the 3.56 and 2.08's? > also > > do > > > you have voodoo lights? if so does it flicker like it did on mine (bad) > > when > > > i had the 3.56's? i noticed while playing links ls99 (I hate to watch > or > > > play golf but its a pleasent change from shooting games), the colors > where > > > alot more vibrant and really stood out when running 3.5x..just wondering > > is > > > all > > > PJ <no@aol.com> wrote in message > > > news:CziY3.21$2J6.617@newscene.newscene.com... > > > > I have finally decided to install the 3.56 drivers. I had tried every > > > driver > > > > since 2.17 and always ended back to either the cl 2.08 or the > reference > > > 2.08 > > > > drivers. This time though I think 3.56 seems to be the driver I am > going > > > to > > > > keep for now. It lacks the speed of the 2.08 series but it resolves > many > > > > texture problems that I have with Unreal tournament, need for speed > > high > > > > stakes, and descent 3. With UT the floors and walls textures go crazy > > > after > > > > a few minutes of play if I play in 1024X768X 16 Bit and all settings > to > > > the > > > > max. If I set the settings to 800X600X16 and all textures low I can > play > > > > with the 2.08. 3.56 allows me to play at the resolution and color > pallet > > I > > > > want (and higher) without the whacked out textures. Turning vsync off > or > > > on > > > > had no effect with 2.08. With NFSHS at 1024X768X16 , I would get a > > black > > > > square under each opponent cars and the tires would bleed the same > color > > > as > > > > the body of the car. With descent 3, I could see the world being drawn > > as > > > I > > > > moved forward when playing in outside world level. 3.56 resolves > > everyone > > > of > > > > these issues. Unfortunately 3.56 also scores lower than 2.08 in all > > > > benchmarks that I have run. 3.53 also resolved all the problems but > > > > Introduced an annoying pause every minute or so when playing any > direct > > 3d > > > > game. One thing I did note that was strange with 3.56 is that 3d > mark99 > > > > (full version) reports the total available texture memory available as > > > being > > > > 55515. with the 2.08 drivers the total available at the same setting > was > > > 64 > > > > MB (the agp amount I set in bios). Why the 9 MB difference ? Maybe > that > > is > > > > the cause of the slower benchmarks. > > > > Just my .002 of observations on 3.56 drivers > > > > > > > > > > > > > > > > > > > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1073f6,8c8105f55f8f57cc X-Google-Attributes: gid1073f6,public X-Google-Thread: feaeb,8c8105f55f8f57cc X-Google-Attributes: gidfeaeb,public From: "thrillmstr" <thrillmstr@mindspring.com> Subject: Re: A positive note on the 3.56 driver Date: 1999/11/17 Message-ID: <80u62m$9m2$1@nntp8.atl.mindspring.net> X-Deja-AN: 549670060 References: <IutY3.3003$2J6.67531@newscene.newscene.com> X-Priority: 3 X-Server-Date: 17 Nov 1999 12:12:06 GMT X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Organization: MindSpring Enterprises X-MSMail-Priority: Normal Newsgroups: alt.comp.periphs.videocards.nvidia,creative.products.3d_blaster.riva_tnt2_ultra