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Article #85shadows in Quake look crap with V2
From: IJdo Dijkstra
Date: Sun, 18 Oct 1998 00:00
Date: Sun, 18 Oct 1998 00:00
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1584 bytes
Dark, shadowy places in Quake (but also in Q2, SiN, and Unreal) look very bad with my 8 MB Voodoo2 card. Brighly lit places look good, but for some reason 'dark' places, such as shadows, look as if only 2 or 3 colors were used. These 2/3 colors are then dithered in horizontal stripes, about a pixel wide. I have tried playing with the Voodoo2 settings through the control panel, but without much success. The weird part is that on occasion, things look as they should, even though I've changed nothing, and usually it's gone again the next time I start the game. I'm using the latest 3Dfx drivers, but the problem was there with previous drivers as well. Does any body have any idea what might cause this, and how to solve it? thanks, IJdo Dijkstra aurora@xs4all.nl
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 11094b,1e598a7d2ee5968e,start X-Google-Attributes: gid11094b,public X-Google-Thread: 10ec8c,1e598a7d2ee5968e,start X-Google-Attributes: gid10ec8c,public X-Google-Thread: 108575,1e598a7d2ee5968e,start X-Google-Attributes: gid108575,public From: aurora@xs4all.nl (IJdo Dijkstra) Subject: shadows in Quake look crap with V2 Date: 1998/10/18 Message-ID: <362ab64f.2790687@news.xs4all.nl> X-Deja-AN: 402427728 X-NNTP-Posting-Host: orion.xs4all.nl [194.109.15.98] Content-Transfer-Encoding: 7bit X-XS4ALL-Date: Sun, 18 Oct 1998 11:42:31 CEST Content-Type: text/plain; charset=us-ascii Organization: XS4ALL, networking for the masses Mime-Version: 1.0 Newsgroups: alt.games.3dfx,3dfx.products.voodoo2,3dfx.games.glquake