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Article #85

shadows in Quake look crap with V2

#85
From: IJdo Dijkstra
Date: Sun, 18 Oct 1998 00:00
21 lines
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Dark, shadowy places in Quake (but also in Q2, SiN, and Unreal) look
very bad with my 8 MB Voodoo2 card. Brighly lit places look good, but
for some reason 'dark' places, such as shadows, look as if only 2 or 3
colors were used. These 2/3 colors are then dithered in horizontal
stripes, about a pixel wide. 

I have tried playing with the Voodoo2 settings through the control
panel, but without much success. The weird part is that on occasion,
things look as they should, even though I've changed nothing, and
usually it's gone again the next time I start the game.

I'm using the latest 3Dfx drivers, but the problem was there with
previous drivers as well.

Does any body have any idea what might cause this, and how to solve
it?

thanks,

IJdo Dijkstra
aurora@xs4all.nl
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From: aurora@xs4all.nl (IJdo Dijkstra)
Subject: shadows in Quake look crap with V2
Date: 1998/10/18
Message-ID: <362ab64f.2790687@news.xs4all.nl>
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