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Article #86Re: Voodoo 2 v Voodoo 1
From: Ac
Date: Fri, 15 May 1998 00:00
Date: Fri, 15 May 1998 00:00
27 lines
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1935 bytes
In article <35592d3e.0@newsread1.dircon.co.uk>, simonrb@dircon.co.uk says... > If people are going to go down this road then why don't they all use 512Kb > Video cards? I mean you don't need all those colours either! The point of > having something over 30fps is it's supposed to be very smooth (as well as > being able to deal with more load without choking like huge rooms etc) and > allows you to run games with higher detail settings rather than just scraping > by at 25 or whatever with every texture blurred to hell and back. > <snip> I have to agree. I know someone who thinks its crazy having 64Mb. But I bet they don't try to use Photoshop on some rather large graphics file and lets not even get started about 3D. I had a look at a small program that demonstrates that only after 60 fps is there no difference. At 60 fps a solid line moving across the screen looks very fluid as oppossed to seeing a 'trailing' effect. Besides the Voodoo2 offers 800*600 resoln and gives CPUs a chance to flex their muscles. I'm sure more demanding stuff besides quake2 WILL appear and then Voodoo2 will really shine. Wex
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 11094b,bf93a7ade7ed9d3f X-Google-Attributes: gid11094b,public X-Google-Thread: 108575,bf93a7ade7ed9d3f X-Google-Attributes: gid108575,public From: acrawf@nospamthanxs.es.co.nz (Ac) Subject: Re: Voodoo 2 v Voodoo 1 Date: 1998/05/15 Message-ID: <MPG.fc673d99b0e640e989682@news.es.co.nz> X-Deja-AN: 353382712 Cache-Post-Path: Chaos.es.co.nz!unknown@p180-dn.es.co.nz References: <6i0os5$s4m$1@eros.clara.net> <354C6F12.CFD26EAE@mweb.co.za> <01bd79b8$526472e0$3acd5ac3@-.hightek.com> <6j9vnq$1a51@crash.videotron.ab.ca> <35592d3e.0@newsread1.dircon.co.uk> Organization: The Internet Group (Dunedin) X-Cache: nntpcache 2.3.2 (see http://www.nntpcache.org/) Newsgroups: alt.games.3dfx,3dfx.games.glquake