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Article #86

Re: Voodoo 2 v Voodoo 1

#86
From: Ac
Date: Fri, 15 May 1998 00:00
27 lines
1935 bytes
In article <35592d3e.0@newsread1.dircon.co.uk>, simonrb@dircon.co.uk 
says...
> If people are going to go down this road then why don't they all use 512Kb 
> Video cards? I mean you don't need all those colours either! The point of 
> having something over 30fps is it's supposed to be very smooth (as well as 
> being able to deal with more load without choking like huge rooms etc) and 
> allows you to run games with higher detail settings rather than just scraping 
> by at 25 or whatever with every texture blurred to hell and back.
> 
<snip>

I have to agree.  I know someone who thinks its crazy having 64Mb.  But I 
bet they don't try to use Photoshop on some rather large graphics file 
and lets not even get started about 3D.

I had a look at a small program that demonstrates that only after 60 fps 
is there no difference.  At 60 fps a solid line moving across the screen 
looks very fluid as oppossed to seeing a 'trailing' effect.

Besides the Voodoo2 offers 800*600 resoln and gives CPUs a chance to flex 
their muscles.

I'm sure more demanding stuff besides quake2 WILL appear and then Voodoo2 
will really shine.

Wex
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From: acrawf@nospamthanxs.es.co.nz (Ac)
Subject: Re: Voodoo 2 v Voodoo  1
Date: 1998/05/15
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