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4 total messages Started by Markus Dalben Wed, 04 Jul 2001 10:21
Redguard and Voodoo5 Problem (again)
#20
Author: Markus Dalben
Date: Wed, 04 Jul 2001 10:21
6 lines
1973 bytes
Does anyone know how to make the game Redguard from  Bethesda Software work
with the Voodoo5? The textures and the subtitle text are garbled when played
in 3dfx mode and in it looks really awful in software mode.

Thanks,
Markus
Re: Redguard and Voodoo5 Problem (again)
#21
Author: Shrivel
Date: Thu, 05 Jul 2001 02:37
21 lines
2415 bytes
"Markus Dalben" <Markus.Dalben@gmx.de> wrote in message
news:J2C07.62$p73.2260@nreader1.kpnqwest.net...
> Does anyone know how to make the game Redguard from  Bethesda Software
work
> with the Voodoo5? The textures and the subtitle text are garbled when
played
> in 3dfx mode and in it looks really awful in software mode.

Not possible as far as i can tell...

I could never get it to work correctly with my V3 (although I haven't tried
it on my V5, but I  imagine it's the same).  The weird part was that
SOMETIMES it would just work and then stop working during dialogue or after
a screen change.  Very frustrating and the main reason I never really could
play the game.  It's a real shame, because what I did play was very good...

Maybe someday I'll load it on my old machine with the Voodoo1 in it.  The
game was really designed for the early Voodoos anyway...

BTM
Re: Redguard and Voodoo5 Problem (again)
#22
Author: Markus Dalben
Date: Thu, 05 Jul 2001 07:11
22 lines
2673 bytes
"Shrivel" <burton@speakeasy.net> wrote:
>
> I could never get it to work correctly with my V3 (although I haven't
tried
> it on my V5, but I  imagine it's the same).  The weird part was that
> SOMETIMES it would just work and then stop working during dialogue or
after
> a screen change.  Very frustrating and the main reason I never really
could
> play the game.  It's a real shame, because what I did play was very
good...
>
> Maybe someday I'll load it on my old machine with the Voodoo1 in it.  The
> game was really designed for the early Voodoos anyway...
>

Actually there seams to be a solution for the Voodoo3. You have to copy the
GLIDE2X.* files from an old Voodoo Banshee driver into the main Redguard
directory.  That should fix the texture and font problems. But I never tried
that (don't have a V3) and it doesn't work with the Voodoo5.

Markus
Re: Redguard and Voodoo5 Problem (again)
#23
Author: Shrivel
Date: Fri, 06 Jul 2001 00:36
31 lines
2770 bytes
"Markus Dalben" <Markus.Dalben@gmx.de> wrote in message
news:6mU07.22$Fh3.1394@nreader1.kpnqwest.net...
> "Shrivel" <burton@speakeasy.net> wrote:
> >
> > I could never get it to work correctly with my V3 (although I haven't
> tried
> > it on my V5, but I  imagine it's the same).  The weird part was that
> > SOMETIMES it would just work and then stop working during dialogue or
> after
> > a screen change.  Very frustrating and the main reason I never really
> could
> > play the game.  It's a real shame, because what I did play was very
> good...
> >
> > Maybe someday I'll load it on my old machine with the Voodoo1 in it.
The
> > game was really designed for the early Voodoos anyway...
> >
>
> Actually there seams to be a solution for the Voodoo3. You have to copy
the
> GLIDE2X.* files from an old Voodoo Banshee driver into the main Redguard
> directory.  That should fix the texture and font problems. But I never
tried
> that (don't have a V3) and it doesn't work with the Voodoo5.

now that you mention it, I remember this fix, but I don't remember it
working for me...

maybe that's why it would work sometimes and not other
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