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5 total messages Started by Mark Powell Fri, 12 Mar 1999 00:00
Is this a Voodoo2 hardware problem?
#5
Author: Mark Powell
Date: Fri, 12 Mar 1999 00:00
45 lines
3340 bytes
Hi,
  Bought a Diamond Monster 3D II card on Monday. It was a so-called
"OEM version", which meant that I just got the card, the interconnect
cable and a CDR with Diamond and 3dfx reference drivers on it.
  I plugged the card into my machine and booted win98. Installed
the Diamond drivers (latest 16/12/98) and then DirectX 6.1. I
already had Populous III installed on my hard disk, so I ran
that and selected "Direct 3D - hardware accelerated" at start-up.
Nice rendered 3D graphics. Excellent.
  I'd downloaded a few demos from 3dfxmania, so I tried a few
screensavers. 3dtidalforces just hangs when Preview is selected.
Task Manager shows it as "not responding" and it has to be 
Ended. A couple of others did the same. However, Stars3d works 
fine. Tried Half life demo, it hung. Tried Fifa99, no problems at
all. Resident evil 2. Started, but screen was a mess.
  Tried installing the 3dfx reference drivers off the CD (same
16/12/98). No improvement.
  Thought it maybe win98 had got itself into a mess or maybe
DirectX 6.1 was the culprit, as I'd seen people complain about this.
  Formatted my hard drive and installed win98, with the V2 card in.
Selected the card and installed the latest 3dfx reference driver
(dated sometime in Jan this year). Installed DirectX 6. Installed
Populous III again. Worked fine. Tried the screensavers. Again only
stars 3d would work. All others just hung. Installed Quake2.
Came up in software rendering. Selected "3dfx opengl". Okay. 
Selected 800x600. It hung. Upgraded it to 3.20. Now it hangs all
the time. Will startup in compatibility mode. It will work using
3dfx opnegl in 640x480, but will hang in 800x600.
  Tried running the DirectX DXDIAG, but that too hangs with "not
responding". DXTOOL shows everything at DirectX 6 except DirectInput
and DirectSound, which are at 5.
  About 6 months ago I had a Voodoo1 on the same hardware running
perfectly. 
  This is an all SCSI system. Adaptec 2940, Ati RAGE Pro IIc PCI,
Pentium 233MMX, 64MB SDRAM. 
  This sounds like a fault V2 card? However, I'm not sure why
it works fine for populous III or stars 3d.
  Hope someone can shed some light on this or confirm my conclusion
that the V2 card is faulty?
Cheers.
-- 
Mark Powell - System Administrator (UNIX) - Clifford Whitworth Building
A.I.S., University of Salford, Salford, Manchester, UK.
Tel: +44 161 295 5936  Fax: +44 161 295 5888  www.pgp.com for PGP key
M.S.Powell@ais.salfrd.ac.uk (spell salford correctly to reply to me)
Re: Is this a Voodoo2 hardware problem?
#6
Author: Ice D
Date: Fri, 12 Mar 1999 00:00
14 lines
1406 bytes
I bought a Creative V2 12MB a few months ago, and experienced about a dozen
or so crashes on the first evening. Then I remembered some advice that a
friend gave to me: he told me to 'remove' my other videocard in Control
Panel before plugging in the V2.
By doing so, Windows 98 will detect two new plug&play devices, which will
then be installed. My friend claimed that systems will become more stable,
if you let Windows 98 sort out the peripherals.
I'm not sure if this advice will do you any good, but my setup has run
pretty stable since then.

Best of luck!

Ice D
Re: Is this a Voodoo2 hardware problem?
#7
Author: Leon Smith
Date: Fri, 12 Mar 1999 00:00
60 lines
3775 bytes
I had loads of problems with my DMII, using the original drivers and Windows
98, so went back to Win95.

I have recently re-installed Win98, and using the latest v2.07 of the
Diamond Drivers, everything is working ok.

Give it a try. http://www.diamondmm.com

--
mailto:leon.smith@dial.pipex.com
Reading/England
Running Celeron 300a @ 450MHz


Mark Powell wrote in message <7capmd$j84$1@plato.salford.ac.uk>...
>Hi,
>  Bought a Diamond Monster 3D II card on Monday. It was a so-called
>"OEM version", which meant that I just got the card, the interconnect
>cable and a CDR with Diamond and 3dfx reference drivers on it.
>  I plugged the card into my machine and booted win98. Installed
>the Diamond drivers (latest 16/12/98) and then DirectX 6.1. I
>already had Populous III installed on my hard disk, so I ran
>that and selected "Direct 3D - hardware accelerated" at start-up.
>Nice rendered 3D graphics. Excellent.
>  I'd downloaded a few demos from 3dfxmania, so I tried a few
>screensavers. 3dtidalforces just hangs when Preview is selected.
>Task Manager shows it as "not responding" and it has to be
>Ended. A couple of others did the same. However, Stars3d works
>fine. Tried Half life demo, it hung. Tried Fifa99, no problems at
>all. Resident evil 2. Started, but screen was a mess.
>  Tried installing the 3dfx reference drivers off the CD (same
>16/12/98). No improvement.
>  Thought it maybe win98 had got itself into a mess or maybe
>DirectX 6.1 was the culprit, as I'd seen people complain about this.
>  Formatted my hard drive and installed win98, with the V2 card in.
>Selected the card and installed the latest 3dfx reference driver
>(dated sometime in Jan this year). Installed DirectX 6. Installed
>Populous III again. Worked fine. Tried the screensavers. Again only
>stars 3d would work. All others just hung. Installed Quake2.
>Came up in software rendering. Selected "3dfx opengl". Okay.
>Selected 800x600. It hung. Upgraded it to 3.20. Now it hangs all
>the time. Will startup in compatibility mode. It will work using
>3dfx opnegl in 640x480, but will hang in 800x600.
>  Tried running the DirectX DXDIAG, but that too hangs with "not
>responding". DXTOOL shows everything at DirectX 6 except DirectInput
>and DirectSound, which are at 5.
>  About 6 months ago I had a Voodoo1 on the same hardware running
>perfectly.
>  This is an all SCSI system. Adaptec 2940, Ati RAGE Pro IIc PCI,
>Pentium 233MMX, 64MB SDRAM.
>  This sounds like a fault V2 card? However, I'm not sure why
>it works fine for populous III or stars 3d.
>  Hope someone can shed some light on this or confirm my conclusion
>that the V2 card is faulty?
>Cheers.
>--
>Mark Powell - System Administrator (UNIX) - Clifford Whitworth Building
>A.I.S., University of Salford, Salford, Manchester, UK.
>Tel: +44 161 295 5936  Fax: +44 161 295 5888  www.pgp.com for PGP key
>M.S.Powell@ais.salfrd.ac.uk (spell salford correctly to reply to me)
Re: Is this a Voodoo2 hardware problem?
#8
Author: Arnaud Guillon
Date: Sat, 13 Mar 1999 00:00
18 lines
1342 bytes
I believe that your problem is due to the fact that you installed DirectX
6.1.

With Win98, I strongly suspect that you are not supposed to install the full
version of DX6.1, but only the core, just like it was for 6.0 if you recall.

Just had a lot of problems with a PC where I did just that by mistake; had
to uninstall DirectX, then re-install all the drivers (video, sound,
voodoo), then install DirectX6.1 core this time.

Now everything works fine.

If you are not sure as to how to uninstall DirectX, there are a couple of
uninstallers available on the net, but I use a manual method that works
fine.

Cheers
Re: Is this a Voodoo2 hardware problem?
#9
Author: Markus Braun
Date: Sun, 14 Mar 1999 00:00
22 lines
1567 bytes
For Quake2 :
Did you install the newest Minidriver from 3dfx (get version 1.46 or
higher)?
Halflife :
Which version of the minidriver did you use ?

Better get the whole package from 3Dfx (250kB) it contains all drivers for
all of the openGL games.

When did DXdiag hang ?

 Ciao,
 Markus Braun

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