Article View: alt.games.doom
Article #23Re: DOOM II Level 28 Question
From: Edwin Elberson
Date: Wed, 26 Oct 1994 23:02
Date: Wed, 26 Oct 1994 23:02
44 lines
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3539 bytes
: > Maybe you can help me ;) At the very end, in the room with the : > walkway and recesses on both sides (cacodemons are there)... are you : > able to jump from the platforms on either side into the recesses? I : > tried over and over (yes, I was running) and finally gave up and did : > the no-clipping cheat to get there and get the other goodies ;) : > : > Where do you start from and what angle do you run at? : I was able, at last (one try before I decided to give it up). I don't know : if it is possible from the small wall rising from the middle of the pit : working as a bridge to the exit - but try it from the point I've marked on : the map below. Run (SHIFT-<RunKey>) and just before you would fall down : turn a little to the opening of the room you want to jump at. It seems to : me that moving the mouse to the front will accelerate you a little more, : though it's difficult to keep the exact direction with that. As the whole : room is symmetric it'll work from the left or the right. : Have fun. : apo xxxxxxxxxxxxxxxxxxxxxxxxx : x x : x xxxxxxxxx x : x x xxxxx x x : x x x x x o----------Point to jump to : xxxxxx-------xxx---xxx-----\-xxxxxxx : Teleporter x xxx \ x Telporter : x xxx \ x : x xxx \ x : xx xxx \ xx : x xxx xxx x\x x : x xxxx xxx xxxx \ x : x xxxxxxxxxxxxxxxxxx o----Point to turn left : x | x a little : x xxxxxxxxxxxxxxxxxxxxxxxxx | x : x x x o----Point of start : x x x x I agree. I couldn't make the jump unless I held down shift, up arrow (to run fast), AND pushed the mouse forward at the last second. Without the mouse, I continually fell into the pit. Maybe there's some way, if you do it just right, that you don't need the mouse. But I think that using the mouse will work more often than not... Ed Elberson elberson@bnr.ca
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 108f8e,992bd06b80284f88 X-Google-Attributes: gid108f8e,public X-Google-Thread: f7677,992bd06b80284f88 X-Google-Attributes: gidf7677,public X-Google-Thread: 11032f,992bd06b80284f88 X-Google-Attributes: gid11032f,public X-Google-Thread: fc80a,992bd06b80284f88 X-Google-Attributes: gidfc80a,public X-Google-ArrivalTime: 1994-10-26 20:13:08 PST Path: arc1-ca.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net! cs.utexas.edu!convex!convex!arco!news.utdallas.edu!corpgate!crchh327.bnr.ca!elberson From: elberson@bnr.ca (Edwin Elberson) Newsgroups: alt.games.doom,alt.games.doom.ii,bit.listserv.games-l,comp.sys.ibm.pc.games.action Subject: Re: DOOM II Level 28 Question Followup-To: bit.listserv.games-l,comp.sys.ibm.pc.games.action Date: 26 Oct 1994 23:02:15 GMT Organization: Bell-Northern Research, Richardson, TX Lines: 45 Message-ID: <38mn5n$1ma@crchh327.bnr.ca> References: <381mvg$fv@news1.digex.net> <5ZaBE3nLbwB@amber.m.isar.de> NNTP-Posting-Host: crchh142.bnr.ca X-Newsreader: TIN [version 1.2 PL2]