Article View: alt.games.doom
Article #24Re: DOOM II Level 28 Question
From: apo
Date: Tue, 25 Oct 1994 23:25
Date: Tue, 25 Oct 1994 23:25
54 lines
3845 bytes
3845 bytes
Hi there.
> > Now, can somebody help ME? On level 5 (The Waste Tunnels), on the left
> > side of the big room just after the entry way (the room with the 4 trap
> > doors in it) there is a secret room. It shows up on the map (IDDT). You
> > can see into it from another room (through a cage); it has a plasma
> > rifle and a switch inside. How do you get into the room? Thanks.
> Sure, in the room you get the blue key from, check for secret doors on
> the north wall.
And then RUN LIKE HELL! :-)
> Maybe you can help me ;) At the very end, in the room with the
> walkway and recesses on both sides (cacodemons are there)... are you
> able to jump from the platforms on either side into the recesses? I
> tried over and over (yes, I was running) and finally gave up and did
> the no-clipping cheat to get there and get the other goodies ;)
>
> Where do you start from and what angle do you run at?
I was able, at last (one try before I decided to give it up). I don't know
if it is possible from the small wall rising from the middle of the pit
working as a bridge to the exit - but try it from the point I've marked on
the map below. Run (SHIFT-<RunKey>) and just before you would fall down
turn a little to the opening of the room you want to jump at. It seems to
me that moving the mouse to the front will accelerate you a little more,
though it's difficult to keep the exact direction with that. As the whole
room is symmetric it'll work from the left or the right.
Have fun.
apo xxxxxxxxxxxxxxxxxxxxxxxxx
x x
x xxxxxxxxx x
x x xxxxx x x
x x x x x o----------Point to jump to
xxxxxx-------xxx---xxx-----\-xxxxxxx
Teleporter x xxx \ x Telporter
x xxx \ x
x xxx \ x
xx xxx \ xx
x xxx xxx x\x x
x xxxx xxx xxxx \ x
x xxxxxxxxxxxxxxxxxx o----Point to turn left
x | x a little
x xxxxxxxxxxxxxxxxxxxxxxxxx | x
x x x o----Point of start
x x x x
############################################################################
# ZUFALL: Sie haben der anderen Haelfte dessen, was sich abspielte, keine #
# Beachtung geschenkt. #
# Chad. C. Mulligan: Handbuch der HIP-Delikte (John Brunner) #
############################################################################
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<381mvg$fv@news1.digex.net> <jgauvin.19.782750810@ncr-mpd.FtCollins.NCR.COM> <KLBARRUS.94Oct23213812@snowy.owlnet.rice.edu>Show Full Headers
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 108f8e,992bd06b80284f88 X-Google-Attributes: gid108f8e,public X-Google-Thread: 11032f,992bd06b80284f88 X-Google-Attributes: gid11032f,public X-Google-Thread: fc80a,992bd06b80284f88 X-Google-Attributes: gidfc80a,public X-Google-Thread: f7677,992bd06b80284f88 X-Google-Attributes: gidf7677,public X-Google-ArrivalTime: 1994-10-25 19:21:41 PST Path: arc1-ca.pugleaf.net!nntp.gmd.de!xlink.net!isar.de!amber.m.isar.de!apo Date: 26 Oct 1994 01:25:00 +0200 From: apo@amber.m.isar.de Newsgroups: alt.games.doom,alt.games.doom.ii,bit.listserv.games-l,comp.sys.ibm.pc.games.action Message-ID: <5ZaBE3nLbwB@amber.m.isar.de> References: <381mvg$fv@news1.digex.net> <jgauvin.19.782750810@ncr-mpd.FtCollins.NCR.COM> <KLBARRUS.94Oct23213812@snowy.owlnet.rice.edu> Subject: Re: DOOM II Level 28 Question X-Newsreader: XP v3.0 X-Charset: ISO-8859-1 Lines: 54