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Article #255QuakeWorld Sound Problem
From: [Q7]SinneR
Date: Mon, 07 Jun 1999 00:00
Date: Mon, 07 Jun 1999 00:00
33 lines
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1782 bytes
lo all, I'm having difficulty trying to get sound in QuakeWorld, please could someone take a look at the errors I get and help! It's handicap enough to have a ping of 300, but with no sound it's unplayable. I start up QuakeWorld with the parameters: -dsound -dinput (so I start it with c:\quake\qwcl.exe -dsound -dinput), but as QW is initialising, I get the following errors: DirectSound create failed DirectSound failed to init waveOutOpen failed wave sound failed to init video mode 320x200 initialized cdaudio_init: MCI_open failed DirectInput initialized And then QuakeWorld loads up as normal. When I connect to a server (any server, including localhost) I get no sound whatsoever. In other words I can't hear it when someone picks up a quad or indeed when someone fires something at me.... please help. -- [Q7]SinneR Contact Info: ICQ: 15472677 E-mail: swbs@clara.nospam.net www: http://www.stimpy.co.uk/q7 User of the KTF Jilted/Julio Swearbox project: Download final version at: http://come.to/swearbox/
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 107aee,c9021cbb6ebc0276,start X-Google-Attributes: gid107aee,public X-Google-Thread: ff10e,c9021cbb6ebc0276,start X-Google-Attributes: gidff10e,public From: swbs@clara.net ([Q7]SinneR) Subject: QuakeWorld Sound Problem Date: 1999/06/07 Message-ID: <375c291d.4851759@news.clara.net> X-Deja-AN: 486791585 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@clara.net X-Trace: nnrp4.clara.net 928786976 195.8.89.210 (Mon, 07 Jun 1999 21:22:56 BST) Organization: SWBS MIME-Version: 1.0 Reply-To: swbs@clara.net NNTP-Posting-Date: Mon, 07 Jun 1999 21:22:56 BST Newsgroups: alt.games.quake,claranet.local.games