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Article #256Re: QuakeWorld Sound Problem
From: Shaggy
Date: Tue, 08 Jun 1999 00:00
Date: Tue, 08 Jun 1999 00:00
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1656 bytes
On Mon, 07 Jun 1999 20:22:56 GMT, swbs@clara.net ([Q7]SinneR) wrote: >lo all, > >I'm having difficulty trying to get sound in QuakeWorld, please >could someone take a look at the errors I get and help! It's handicap >enough to have a ping of 300, but with no sound it's unplayable. > >I start up QuakeWorld with the parameters: -dsound -dinput >(so I start it with c:\quake\qwcl.exe -dsound -dinput), but as QW is >initialising, I get the following errors: > >DirectSound create failed >DirectSound failed to init >waveOutOpen failed >wave sound failed to init >video mode 320x200 initialized >cdaudio_init: MCI_open failed >DirectInput initialized > >And then QuakeWorld loads up as normal. When I connect to a >server (any server, including localhost) I get no sound whatsoever. >In other words I can't hear it when someone picks up a quad or indeed >when someone fires something at me.... please help. what version of directX are you running does your soundcard work ok with other games and other directx games
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 107aee,c9021cbb6ebc0276 X-Google-Attributes: gid107aee,public X-Google-Thread: ff10e,c9021cbb6ebc0276 X-Google-Attributes: gidff10e,public From: fire@will.co (Shaggy) Subject: Re: QuakeWorld Sound Problem Date: 1999/06/08 Message-ID: <375eb728.1842953@newsource.ihug.co.nz> X-Deja-AN: 486960489 Content-Transfer-Encoding: 7bit References: <375c291d.4851759@news.clara.net> Organization: j%nki~w�RJ3M-26XPLZ8L-BFGD44CT-1EA6BC82 Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 Newsgroups: alt.games.quake,claranet.local.games