Article View: alt.games.quake
Article #6Re: Quake Mission pack 2 Problems!!!!
From: Silver
Date: Mon, 07 Sep 1998 00:00
Date: Mon, 07 Sep 1998 00:00
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3098 bytes
On Sun, 06 Sep 1998 21:33:10 -0700, MechD <mechd@earthlink.net> wrote: The only time I ever had a similar problem (in Q1) was because I had a mismatched pair of memory modules. When I got a matched pair, the prob vanished (you'll now tell me you've got just one DIMM though...) S. > > >Phil Webb wrote: > >> In article <35F21551.DE67DEBE@earthlink.net>, mechd@earthlink.net said >> > Got a problem with the second mission pack for quake 2..I just started >> > playing it and when ever I attempt to walk threw the doors that end the >> > first level (Deviant's Domain) >> > I get the following error message: >> > GLQUAKE caused an invalid page fault in >> > >> > any clues how to fix it? I am using 0.97 GLquake with Monster >> > 3D..latest drivers (1.1 I think) 32 megs of mem winblows 95 >> >> Not really any help, but when i first started playing I used to get that >> on one of the standard levels on episode 4 of noraml Quake. The only way >> I could get around it was my either using NOCLIP and avoiding the area >> that caused the crash or by skipping the level altogether. >> >> Works fine now, but has had multiple re-formats / re-installs / upgrades >> etc since then. >> >> Offhand, just in case theres anything in the spec that matches and could >> be causing it, my system at the time was an Elitegroup TX board with 2x >> 32MB DiMMs, Intel P200MMX o/c'd to 233, Mystique 220, Diamond Monster >> 3DFX and a cheapo 8 Bit sound card (I think, did upgrade to AWE 64 but >> can't remember if it was at this time or not). >> >> Having just re-read the original post tho, I noticed you said Quake 2, >> but that can't be right if you have it running at all because GLQuake is >> nothing to do with Quake2. > >A. My bad..minor mistype..I meant the Second Mission pack for Quake..sorry >about that.. >not sure about motherboard..but I have 32mbs ram as well..and a Monster >3d..1.1 drivers > >MechD >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 107aee,aafd38a6624f60e4 X-Google-Attributes: gid107aee,public X-Google-Thread: f5610,aafd38a6624f60e4 X-Google-Attributes: gidf5610,public X-Google-Thread: 108575,aafd38a6624f60e4 X-Google-Attributes: gid108575,public X-Google-Thread: f8c8b,aafd38a6624f60e4 X-Google-Attributes: gidf8c8b,public X-Google-Thread: 10ba6e,aafd38a6624f60e4 X-Google-Attributes: gid10ba6e,public X-Google-Thread: fd9b1,aafd38a6624f60e4 X-Google-Attributes: gidfd9b1,public From: silver@_remove_dial.pipex.com (Silver) Subject: Re: Quake Mission pack 2 Problems!!!! Date: 1998/09/07 Message-ID: <35f46734.728312@news.dial.pipex.com> X-Deja-AN: 388845262 Content-Transfer-Encoding: 7bit References: <35F21551.DE67DEBE@earthlink.net> <MPG.105cc9c15d46751e9898a2@news.clara.net> <35F36206.6B5DAFCF@earthlink.net> Content-Type: text/plain; charset=us-ascii Organization: . Mime-Version: 1.0 Reply-To: silver@_remove_dial.pipex.com Newsgroups: alt.games.quake,3dfx.game.glquake,3dfx.game.titles.glquake,3dfx.games.glquake,rec.games.computer.quake.misc,rec.games.computer.quake.playing