Article View: alt.games.quake
Article #94Re: 3D cards for Quake on a P133
From: Per Olsson
Date: Thu, 29 Jan 1998 00:00
Date: Thu, 29 Jan 1998 00:00
35 lines
2785 bytes
2785 bytes
Just something to compare with: I also got a Pentium 133, 64 Mb, and an ordinary 2D graphic card (ATI WinCharger w 2Mb). In NT 4/SP3 running the same timedemo as Mark in 640x480 I get 7.8 fps. So, a VooDoo card would give almost 3 times the fps on a P133 box. /Per Olsson Mark wrote: > In article <6amhu9$7pp$1@guysmiley.blarg.net>, > Brian Jenkinson <jenk@blarg.net> wrote: > >heres a bit of info.... > >I recently purchased a Pure 3d. I have a P133 and 48m ram. With all of the > >tweaking and testing I have done over the past month I have found that the > >most to be expected out of my system running Quake2 is around 20fps, which > >is not bad for the great resolution, but I do notice slowdowns and basically > >Quake 2 is such a monster that it eats up my P133 and wants more. Take it > >from my experience....invest your money into a faster cpu and wait for > >voodoo2. > > > > Hmm, I have a Orchid Righteous 3D on a p133 with 64mb of ram and Quake2 > gave me 20fps on win95 at 640x480 and 8 bit textures. I've never measured > Quake so can't quote a figure in that respect. Anyway, 20fps looks great, > I don't see how it could look much better. Only noticeable glitch is when > maybe three or four explosions fill the screen, and it slows down a tad. > Other than that it runs like a dream. > > One point of note, I recently (today) installed Win98 Beta3, and it's > native 3dfx drivers, and now get an increased fps of 24 in Quake II. > This might be due just to the speed of the 98 kernel, which is meant to > be superior and faster than 95's. > > And yes, this is all on a p133/64mb ram, using timedemo 1/demo1.dm2
Technical Details
Message-ID:
<34D05B7C.384AF254@algonet.se>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<885234317.6909.0.nnrp-06.9e98de86@news.demon.co.uk> <6ajgsc$7c5@ecuador.earthlink.net> <34d0ea56.1989334@news.erols.com> <6amhu9$7pp$1@guysmiley.blarg.net> <6aoggq$ibm$1@tube.news.pipex.net>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 107aee,20badab503a28365 X-Google-Attributes: gid107aee,public X-Google-Thread: 10ba6e,20badab503a28365 X-Google-Attributes: gid10ba6e,public X-Google-Thread: 113685,20badab503a28365 X-Google-Attributes: gid113685,public X-Google-Thread: 108575,20badab503a28365 X-Google-Attributes: gid108575,public X-Google-Thread: f4bb2,20badab503a28365 X-Google-Attributes: gidf4bb2,public From: Per Olsson <pedro@algonet.se> Subject: Re: 3D cards for Quake on a P133 Date: 1998/01/29 Message-ID: <34D05B7C.384AF254@algonet.se> X-Deja-AN: 320236461 Content-Transfer-Encoding: 7bit References: <885234317.6909.0.nnrp-06.9e98de86@news.demon.co.uk> <6ajgsc$7c5@ecuador.earthlink.net> <34d0ea56.1989334@news.erols.com> <6amhu9$7pp$1@guysmiley.blarg.net> <6aoggq$ibm$1@tube.news.pipex.net> Content-Type: text/plain; charset=us-ascii Organization: WebCom Datakommunikation, Sweden Mime-Version: 1.0 Reply-To: pedro@algonet.se Newsgroups: alt.games.quake,alt.games.quake2,3dfx.games.glquake,comp.sys.ibm.pc.hardware.video,rec.games.computer.quake.playing