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Article #95

Re: 3D cards for Quake on a P133

#95
From: Mark
Date: Wed, 28 Jan 1998 00:00
26 lines
2296 bytes
In article <6amhu9$7pp$1@guysmiley.blarg.net>,
Brian Jenkinson <jenk@blarg.net> wrote:
>heres a bit of info....
>I recently purchased a Pure 3d. I have a P133 and 48m ram. With all of the
>tweaking and testing I have done over the past month I have found that the
>most to be expected out of my system running Quake2 is around 20fps, which
>is not bad for the great resolution, but I do notice slowdowns and basically
>Quake 2 is such a monster that it eats up my P133 and wants more. Take it
>from my experience....invest your money into a faster cpu and wait for
>voodoo2.
>

Hmm, I have a Orchid Righteous 3D on a p133 with 64mb of ram and Quake2
gave me 20fps on win95 at 640x480 and 8 bit textures. I've never measured
Quake so can't quote a figure in that respect.  Anyway, 20fps looks great,
I don't see how it could look much better.  Only noticeable glitch is when
maybe three or four explosions fill the screen, and it slows down a tad.
Other than that it runs like a dream.

One point of note, I recently (today) installed Win98 Beta3, and it's 
native 3dfx drivers, and now get an increased fps of 24 in Quake II.
This might be due just to the speed of the 98 kernel, which is meant to
be superior and faster than 95's. 

And yes, this is all on a p133/64mb ram, using timedemo 1/demo1.dm2
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From: markjt@aln.uunet.pipex.com (Mark)
Subject: Re: 3D cards for Quake on a P133
Date: 1998/01/28
Message-ID: <6aoggq$ibm$1@tube.news.pipex.net>
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References: <885234317.6909.0.nnrp-06.9e98de86@news.demon.co.uk> <6ajgsc$7c5@ecuador.earthlink.net> <34d0ea56.1989334@news.erols.com> <6amhu9$7pp$1@guysmiley.blarg.net>
Organization: I need to put my ORGANIZATION here.
Newsgroups: alt.games.quake,alt.games.quake2,3dfx.games.glquake,comp.sys.ibm.pc.hardware.video,rec.games.computer.quake.playing