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7 messages
7 total messages Started by Pedro Thu, 02 Sep 1999 00:00
Random. Can it be done in a script?
#25
Author: Pedro
Date: Thu, 02 Sep 1999 00:00
27 lines
2006 bytes
Hi all,

        Here's a thing that I've been wondering about for a while, but
have been unable to do.

 Is it possible to create a script that will truly randomise say, the
name you will play as when the script is executed.

I've seen the insult generator but all that does is step on not
randomise :(

MTIA

Pedro
         :'~`:
        ( o o )                                                       
 .-.oooO--(_)--Oooo.---------------.-------------------------------.
 |                                 |                               | 
 | email: pedro@ampc.demon.co.uk   |   Quake    :  T$unami         |
 |                                 |   Quake II :  Necromancer     |
 |                                 |   Quake III:  Op4             |
 |     oooO      ICQ  : 20024052   |   Half Life:  Avalanche       |
 |   (   )   Oooo                  |                               |
 `----\ (----(   )-----------------'-------------------------------' 
       \_)    ) /
             (_/ Computers save a lot of guesswork - So does a bikini
 
Re: Random. Can it be done in a script?
#26
Author: Tristan
Date: Thu, 02 Sep 1999 00:00
22 lines
1522 bytes
Pedro wrote:

> Hi all,
>
>         Here's a thing that I've been wondering about for a while, but
> have been unable to do.
>
>  Is it possible to create a script that will truly randomise say, the
> name you will play as when the script is executed.
>
> I've seen the insult generator but all that does is step on not
> randomise :(
>
> MTIA
>
> Pedro

Wow.  Well, that's pretty cool in itself.  Is there still any place up
that has examples of these kind of scripts?

thanks in advance (just for still being there),
Tristan
Re: Random. Can it be done in a script?
#22
Author: Douggie
Date: Fri, 03 Sep 1999 00:00
22 lines
1775 bytes
On Sat, 4 Sep 1999 03:18:25 +1000, "Otser" <otser@yahoo.com> wrote:

> Blessed <blessed@dds.nl> wrote
> 
> > > > I've seen the insult generator but all that does is step on not
> > > > randomise :(
> >
> > Simple aliasses will do the trick..
> >
> > // example
> > alias insult01 "say You moron !;alias nextinsult insult02"
> > alias insult02 "say ... !;alias nextinsult insult03"
> 
> The above DOESN'T do what he wants, because he wants random aliases,
> not simply to step from one to the next.
> 
> Regards, Otser.

Blessed was not addressing the problem of randomly generating aliases,
but illustrating the ease of alias generated insults :)

[Dis]Dog
Re: Random. Can it be done in a script?
#27
Author: Otser
Date: Fri, 03 Sep 1999 00:00
14 lines
1290 bytes
Pedro <pedro@ampc.demon.co.uk> wrote

>  Is it possible to create a script that will truly randomise say, the
> name you will play as when the script is executed.

For Quake2 only, my program ConsolePlus gives you a variable named
"dice" which holds a random number from 1-6 that changes every 5
seconds.

Regards, Otser.

--
Visit my web site: http://www.zipworld.com.au/~otser
You'll find Quake, Psion 3c and Amiga stuff there!
Re: Random. Can it be done in a script?
#28
Author: Blessed
Date: Fri, 03 Sep 1999 00:00
33 lines
1853 bytes
> >
> > I've seen the insult generator but all that does is step on not
> > randomise :(
> >
> Wow.  Well, that's pretty cool in itself.  Is there still any place up
> that has examples of these kind of scripts?
> 
> thanks in advance (just for still being there),
> Tristan

Simple aliasses will do the trick..

// example
alias insult01 "say You moron !;alias nextinsult insult02"
alias insult02 "say ... !;alias nextinsult insult03"
..
..
alias insultxy "say Naked Gun 33 1/3 !;alias nextinsult insult01"

// the alias and bind to insult
alias nextinsult "insult01"
bind <key> "nextinsult"

//or if you want to insult while shooting:
alias nextinsult "insult01"
alias +shootandinsult "nextinsult;+attack"
alias -shootandinsult "-attack"


These aliasses will do the trick.


Grt. Blessed
Re: Random. Can it be done in a script?
#23
Author: Otser
Date: Sat, 04 Sep 1999 00:00
19 lines
1454 bytes
Blessed <blessed@dds.nl> wrote

> > > I've seen the insult generator but all that does is step on not
> > > randomise :(
>
> Simple aliasses will do the trick..
>
> // example
> alias insult01 "say You moron !;alias nextinsult insult02"
> alias insult02 "say ... !;alias nextinsult insult03"

The above DOESN'T do what he wants, because he wants random aliases,
not simply to step from one to the next.

Regards, Otser.

--
Visit my web site: http://www.zipworld.com.au/~otser
You'll find Quake, Psion 3c and Amiga stuff there!
Re: Random. Can it be done in a script?
#24
Author: Otser
Date: Sun, 05 Sep 1999 00:00
12 lines
1327 bytes
<Douggie@ex-change.freeserve.co.uk> wrote

> Blessed was not addressing the problem of randomly generating aliases,
> but illustrating the ease of alias generated insults :)

You're right -- my mistake.  :(

Regards, Otser.

--
Visit my web site: http://www.zipworld.com.au/~otser
You'll find Quake, Psion 3c and Amiga stuff there!
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