🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake
4 messages
4 total messages Started by Pedro Tue, 03 Nov 1998 00:00
Quake 1: People moving like they are breakdancing
#65
Author: Pedro
Date: Tue, 03 Nov 1998 00:00
25 lines
1947 bytes
Hi All,
       I've been playing Q1 ctf for a little while now and some players
move about the maps in a weird way ie. like they are brakdancing or
having some sort of fit.

My question is how do they do that. 

I know WHY, to make it harder for me to hit them.

MTIA

Pedro
         :'~`:
        ( o o )                                                       
 .-.oooO--(_)--Oooo.------------------------------------------------. 
 |                         Email: pedro@ampc.demon.co.uk            | 
 |                                                                  | 
 |                             Quake & IRC  : Studley               |
 |                                                                  |
 |     oooO                        ICQ: 20024052                    | 
 |   (   )   Oooo                                                   |
 `----\ (----(   )--------------------------------------------------'
       \_)    ) /
             (_/ Computers save a lot of guesswork - So does a bikini
 
Re: Quake 1: People moving like they are breakdancing
#63
Author: Lucas Technology
Date: Wed, 04 Nov 1998 00:00
30 lines
2036 bytes
I have seen this jerkiness in Quakeworld that is why I do not play it. On
Netquake they might be running some BOT's on the server. They can have
sporadic, spastic movements.

Pedro wrote in message ...
>Hi All,
>       I've been playing Q1 ctf for a little while now and some players
>move about the maps in a weird way ie. like they are brakdancing or
>having some sort of fit.
>
>My question is how do they do that.
>
>I know WHY, to make it harder for me to hit them.
>
>MTIA
>
>Pedro
>         :'~`:
>        ( o o )
> .-.oooO--(_)--Oooo.------------------------------------------------.
> |                         Email: pedro@ampc.demon.co.uk            |
> |                                                                  |
> |                             Quake & IRC  : Studley               |
> |                                                                  |
> |     oooO                        ICQ: 20024052                    |
> |   (   )   Oooo                                                   |
> `----\ (----(   )--------------------------------------------------'
>       \_)    ) /
>             (_/ Computers save a lot of guesswork - So does a bikini
>
Re: Quake 1: People moving like they are breakdancing
#64
Author: Rob Schoenmaker
Date: Thu, 05 Nov 1998 00:00
33 lines
2051 bytes
This seems to be a bug in the CTF code that sometimes the dying sequence is
played i.s.o. the normal walking sequence. You are not aware of this
yourself, so you might show this behaviour to other people as well.

Rob


Pedro wrote in message ...
>Hi All,
>       I've been playing Q1 ctf for a little while now and some players
>move about the maps in a weird way ie. like they are brakdancing or
>having some sort of fit.
>
>My question is how do they do that.
>
>I know WHY, to make it harder for me to hit them.
>
>MTIA
>
>Pedro
>         :'~`:
>        ( o o )
> .-.oooO--(_)--Oooo.------------------------------------------------.
> |                         Email: pedro@ampc.demon.co.uk            |
> |                                                                  |
> |                             Quake & IRC  : Studley               |
> |                                                                  |
> |     oooO                        ICQ: 20024052                    |
> |   (   )   Oooo                                                   |
> `----\ (----(   )--------------------------------------------------'
>       \_)    ) /
>             (_/ Computers save a lot of guesswork - So does a bikini
>
Re: Quake 1: People moving like they are breakdancing
#62
Author: Anders
Date: Fri, 06 Nov 1998 00:00
40 lines
2086 bytes
In article <71rtj1$a3d$1@newnews.nl.uu.net>
"Rob Schoenmaker" <rsh@dasc.nl> wrote:

> This seems to be a bug in the CTF code that sometimes the dying sequence is
> played i.s.o. the normal walking sequence. You are not aware of this
> yourself, so you might show this behaviour to other people as well.
> 
> Rob

Exactly....this has been fixed in the newer versions of the
Threewave server package.....newer is the wrong word
though....it was fixed at least half a year ago.....
So,either mail the admin and ask him if he could update
the server or just ignore it and shoot where the body
should be....

> 
> Pedro wrote in message ...
>>Hi All,
>>       I've been playing Q1 ctf for a little while now and some players
>>move about the maps in a weird way ie. like they are brakdancing or
>>having some sort of fit.
>>
>>My question is how do they do that.
>>
>>I know WHY, to make it harder for me to hit them.
>>
>>MTIA
>>
>>Pedro

Happy fraggin'
RiotSquad


***************************************************
When the dead walks,senores. We must stop the killing or
loose the war. /George A Romero's : Dawn of the Dead.
***************************************************
Remove theweb. to reply by e-mail.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads