🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #4

Monster Fusion & Quake II

#4
From: Talal Anthony Rabaa
Date: Sat, 02 Jan 1999 00:00
37 lines
2452 bytes
I have recently purchased a Diamnd Monster Fusion to get the full
potential of 3DFX and OpenGL with Quake, but am having a BIG problem. 
It's WAY too dark!

The console in Quake II is giving me the following when I activate the
3DFX:

------- Loading ref_gl.dll -------
ref_gl version: GL 0.01
Initializing OpenGL display
...setting mode 4: 800 600 FS
...attempting fullscreen
...using desktop display depth of 16
...calling CDS: ok
Creating DS buffers
...using secondary sound buffer
GL PFD: color(16-bits) Z(16-bit)
GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx Interactive Voodoo^2(tm)
GL_VERSION: 1.1
GL_EXTENSIONS: 3DFX_set_global_palette
WGL_ExT_swap_control GL_EXT_paletted_texture
GL_EXT_shared_texture_palette
...allowing CDS
...GL_EXT_compiled_vertex_array not found
...enabling WGL_EXT_swap_control
...GL_EXT_point_parameters not found
...using GL_EXT_shared_texture_palette
...GL_SGIS_multitexture not found
------------------------------------


Is the NOT FOUNDS in this console output a bad thing?  Is there any way
of me correcting this problem?  Is there any way of me increasing the
brightness (because the menu bar for brightness doesn't work)?

Sorry for all the questions.  Thanks in advance for any help!
Technical Details
Message-ID: <368E7A1C.BBFD77FB@home.com>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 115277,25fe34838266d3e2,start
X-Google-Attributes: gid115277,public
X-Google-Thread: 10ba6e,25fe34838266d3e2,start
X-Google-Attributes: gid10ba6e,public
X-Google-Thread: 104251,25fe34838266d3e2,start
X-Google-Attributes: gid104251,public
X-Google-Thread: 113685,25fe34838266d3e2,start
X-Google-Attributes: gid113685,public
X-Google-Thread: 1039e6,25fe34838266d3e2,start
X-Google-Attributes: gid1039e6,public
X-Google-Thread: f8c8b,25fe34838266d3e2,start
X-Google-Attributes: gidf8c8b,public
From: Talal Anthony Rabaa <rabaa@home.com>
Subject: Monster Fusion & Quake II
Date: 1999/01/02
Message-ID: <368E7A1C.BBFD77FB@home.com>
X-Deja-AN: 428078225
Content-Transfer-Encoding: 7bit
Content-Type: text/plain; charset=us-ascii
X-Complaints-To: abuse@home.net
X-Trace: news.rdc1.on.home.com 915307115 24.112.132.48 (Sat, 02 Jan 1999 11:58:35 PDT)
Organization: @Home Network
MIME-Version: 1.0
NNTP-Posting-Date: Sat, 02 Jan 1999 11:58:35 PDT
Newsgroups: alt.games.quake2,3dfx.game.glquake,rec.games.computer.quake,rec.games.computer.quake.playing,rec.games.computer.quake.servers,uk.games.computer.quake