Article View: alt.games.quake2
Article #5Re: Monster Fusion & Quake II
From: Mojo
Date: Sat, 02 Jan 1999 00:00
Date: Sat, 02 Jan 1999 00:00
54 lines
2937 bytes
2937 bytes
That has been a problem with the Banshee Cards in particular...try adding the following lines to your baseq2\autoexec.cfg file: // Settings to brighten up quake2 set vid_gamma "0.700000" set intensity "2.0" set gl_modulate "2.3" It worked for me...you can play with the numbers also if you need it brighter. Good luck! Mojo Talal Anthony Rabaa <rabaa@home.com> wrote in message news:368E7A1C.BBFD77FB@home.com... >I have recently purchased a Diamnd Monster Fusion to get the full >potential of 3DFX and OpenGL with Quake, but am having a BIG problem. >It's WAY too dark! > >The console in Quake II is giving me the following when I activate the >3DFX: > >------- Loading ref_gl.dll ------- >ref_gl version: GL 0.01 >Initializing OpenGL display >...setting mode 4: 800 600 FS >...attempting fullscreen >...using desktop display depth of 16 >...calling CDS: ok >Creating DS buffers >...using secondary sound buffer >GL PFD: color(16-bits) Z(16-bit) >GL_VENDOR: 3Dfx Interactive Inc. >GL_RENDERER: 3Dfx Interactive Voodoo^2(tm) >GL_VERSION: 1.1 >GL_EXTENSIONS: 3DFX_set_global_palette >WGL_ExT_swap_control GL_EXT_paletted_texture >GL_EXT_shared_texture_palette >...allowing CDS >...GL_EXT_compiled_vertex_array not found >...enabling WGL_EXT_swap_control >...GL_EXT_point_parameters not found >...using GL_EXT_shared_texture_palette >...GL_SGIS_multitexture not found >------------------------------------ > > >Is the NOT FOUNDS in this console output a bad thing? Is there any way >of me correcting this problem? Is there any way of me increasing the >brightness (because the menu bar for brightness doesn't work)? > >Sorry for all the questions. Thanks in advance for any help!
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 115277,25fe34838266d3e2 X-Google-Attributes: gid115277,public X-Google-Thread: 10ba6e,25fe34838266d3e2 X-Google-Attributes: gid10ba6e,public X-Google-Thread: 113685,25fe34838266d3e2 X-Google-Attributes: gid113685,public X-Google-Thread: 104251,25fe34838266d3e2 X-Google-Attributes: gid104251,public X-Google-Thread: 1039e6,25fe34838266d3e2 X-Google-Attributes: gid1039e6,public X-Google-Thread: f8c8b,25fe34838266d3e2 X-Google-Attributes: gidf8c8b,public From: "Mojo" <mr__mojos@yahoo.com> Subject: Re: Monster Fusion & Quake II Date: 1999/01/02 Message-ID: <SWDj2.570$f4.1654@alfalfa.thegrid.net> X-Deja-AN: 428220841 References: <368E7A1C.BBFD77FB@home.com> X-Priority: 3 X-Mimeole: Produced By Microsoft MimeOLE V5.00.0810.800 X-Complaints-To: abuse@thegrid.net X-Trace: alfalfa.thegrid.net 915344178 209.162.39.189 (Sat, 02 Jan 1999 22:16:18 PDT) Organization: The Grid X-MSMail-Priority: Normal NNTP-Posting-Date: Sat, 02 Jan 1999 22:16:18 PDT Newsgroups: alt.games.quake2,3dfx.game.glquake,rec.games.computer.quake,rec.games.computer.quake.playing,rec.games.computer.quake.servers,uk.games.computer.quake