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Thread View: alt.games.quake2
4 messages
4 total messages Started by Aurangzeb Agha Sat, 19 Dec 1998 00:00
3.20 patch problem - colors wacked!
#25
Author: Aurangzeb Agha
Date: Sat, 19 Dec 1998 00:00
16 lines
1235 bytes
Here's what happened:

1.  I was playing with 3.19.
2.  I installed 3.20.
3.  I played with 3.20 and it seems as if the colors are all wacked out!

It seems as if something went terribly wrong with the Gamma correction
(Everything seems brighter, and more pixelated).  I have two Voodoo2
cards in SLI.  Anyone else have this problem?  Anyone have the solution?

Please e-mail me directly if you know how to fix this:

     aagha@bigfoot.com

     Thanks in Advance,
     Aurangzeb
Re: 3.20 patch problem - colors wacked!
#26
Author: Major Major Major Major
Date: Sat, 19 Dec 1998 00:00
29 lines
1663 bytes
Pixelated?  Brighter and washed out colors?  It might have reverted to
software mode.  Go into the video menu and tell it to use "3dfx OpenGL"

Hope this helps

Aurangzeb Agha wrote:
> 
> Here's what happened:
> 
> 1.  I was playing with 3.19.
> 2.  I installed 3.20.
> 3.  I played with 3.20 and it seems as if the colors are all wacked out!
> 
> It seems as if something went terribly wrong with the Gamma correction
> (Everything seems brighter, and more pixelated).  I have two Voodoo2
> cards in SLI.  Anyone else have this problem?  Anyone have the solution?
> 
> Please e-mail me directly if you know how to fix this:
> 
>      aagha@bigfoot.com
> 
>      Thanks in Advance,
>      Aurangzeb

-- 
----------------------
Major Major Major Major
ICQ# 20594478
To reply, change the end to .net
Re: 3.20 patch problem - colors wacked!
#24
Author: Todd R. Vazquez
Date: Sun, 20 Dec 1998 00:00
41 lines
1922 bytes
I've got the same problem....  Everything looks washed out and grainy.  I
just recently reinstalled Quake2 and upgraded straight to v3.20 and it's
looked terrible ever since.  I'm thinking of going back to version 3.19!! If
you find a solution, please let me know.... I'll do the same.

For comparison and troubleshooting, here's my system specs....
AMD K6/200
96 meg SDRAM
video:
Hercules Stingray 128/3D (using only for 2D graphics)
Monster 3D II (only one... hopefully i'll get another in a few months...)
;)
Direct X 6
Win 98

Good luck,
TRV

btw,
I'm definitely NOT running in software mode.  It's running at 800x600, 3dfx,
16 bit color.


Aurangzeb Agha wrote in message <367BDC17.510DEAE5@bigfoot.com>...
>Here's what happened:
>
>1.  I was playing with 3.19.
>2.  I installed 3.20.
>3.  I played with 3.20 and it seems as if the colors are all wacked out!
>
>It seems as if something went terribly wrong with the Gamma correction
>(Everything seems brighter, and more pixelated).  I have two Voodoo2
>cards in SLI.  Anyone else have this problem?  Anyone have the solution?
>
>Please e-mail me directly if you know how to fix this:
>
>     aagha@bigfoot.com
>
>     Thanks in Advance,
>     Aurangzeb
>
Re: 3.20 patch problem - colors wacked!
#22
Author: Graham Bennett
Date: Tue, 29 Dec 1998 00:00
27 lines
1776 bytes
I've got the same problem with a Righteous 3D running on a P166, but it
doesn't happen on my PII450 with a TNT.  Both installations were done at the
same time, and the 3dfx used to work fine.

Please email me if you find anything out - I will do the same for you.

Graham Bennett
graham@gworld.demon.co.uk

Aurangzeb Agha wrote:

> Here's what happened:
>
> 1.  I was playing with 3.19.
> 2.  I installed 3.20.
> 3.  I played with 3.20 and it seems as if the colors are all wacked out!
>
> It seems as if something went terribly wrong with the Gamma correction
> (Everything seems brighter, and more pixelated).  I have two Voodoo2
> cards in SLI.  Anyone else have this problem?  Anyone have the solution?
>
> Please e-mail me directly if you know how to fix this:
>
>      aagha@bigfoot.com
>
>      Thanks in Advance,
>      Aurangzeb
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