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Article #421Re: algorythme
From: Pat
Date: Thu, 21 Jan 1999 00:00
Date: Thu, 21 Jan 1999 00:00
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1366 bytes
OCEAN wrote: > > Does anyone know a good algorythme to make clipping in a isometrical 3D game > ? > > Est ce quelqu'un connait le meilleur algorythme pour le clipping dans un jeu > 3D isometrique ? > > thank you > merci As-tu essaye de chercher des sites sur la programmation ? Tu devrais essayer www.programmersheaven.com ou www.neutralzone.org/home/faqsys/ (tu peux y recuperer un fichier (7Mo je crois) qui contient enormement d'infos sur la prog ) Pat
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X-Google-Language: FRENCH,ASCII-7-bit X-Google-Thread: f7646,256a0ce1cef54118 X-Google-Attributes: gidf7646,public X-Google-Thread: 102bfa,256a0ce1cef54118 X-Google-Attributes: gid102bfa,public X-Google-Thread: f9822,256a0ce1cef54118 X-Google-Attributes: gidf9822,public X-Google-Thread: f7d8d,256a0ce1cef54118 X-Google-Attributes: gidf7d8d,public X-Google-Thread: 10171e,256a0ce1cef54118 X-Google-Attributes: gid10171e,public From: Pat <bellan@efrei.fr> Subject: Re: algorythme Date: 1999/01/21 Message-ID: <36A74301.59E2B600@efrei.fr> X-Deja-AN: 435240709 Distribution: fr Content-Transfer-Encoding: 7bit References: <782unf$88m$1@front1.grolier.fr> Content-Type: text/plain; charset=us-ascii Organization: ... Mime-Version: 1.0 Newsgroups: alt.lang.asm,alt.msdos.programmer,fr.comp.lang.basic,fr.comp.lang.c,fr.comp.lang.general NNTP-Posting-User: bellan