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Article #422algorythme
From: OCEAN
Date: Tue, 19 Jan 1999 00:00
Date: Tue, 19 Jan 1999 00:00
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1134 bytes
Does anyone know a good algorythme to make clipping in a isometrical 3D game ? Est ce quelqu'un connait le meilleur algorythme pour le clipping dans un jeu 3D isometrique ? thank you merci
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 102bfa,256a0ce1cef54118,start X-Google-Attributes: gid102bfa,public X-Google-Thread: f7d8d,256a0ce1cef54118,start X-Google-Attributes: gidf7d8d,public X-Google-Thread: f7646,256a0ce1cef54118,start X-Google-Attributes: gidf7646,public X-Google-Thread: 10171e,256a0ce1cef54118,start X-Google-Attributes: gid10171e,public X-Google-Thread: f9822,256a0ce1cef54118,start X-Google-Attributes: gidf9822,public From: "OCEAN" <ocean@chez.com> Subject: algorythme Date: 1999/01/19 Message-ID: <782unf$88m$1@front1.grolier.fr> X-Deja-AN: 434687123 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Trace: front1.grolier.fr 916782639 8470 194.158.116.9 (19 Jan 1999 21:50:39 GMT) Organization: Club-Internet (France) NNTP-Posting-Date: 19 Jan 1999 21:50:39 GMT Newsgroups: alt.lang.asm,alt.msdos.programmer,fr.comp.lang.basic,fr.comp.lang.c,fr.comp.lang.general