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Article #43472

CoCo Emulator

#43472
From: Art Flexser
Date: Mon, 29 Nov 1993 06:27
12 lines
1192 bytes
>If you can figure out how to get the unpatched image out
>of your machine, or can find...

If you simply POKE&HFFDE,0 on a CoCo 3, while in WIDTH 32,
that will remove the great majority of the differences
between the CoCo 3 and the CoCo 1/2 ROMs, which are almost
entirely done by overlaying RAM patches.  Saving out
$8000 to $DFFF after that poke (which puts you into
ROM/RAM mode) will give you a pretty fair approximation
to the CoCo 1/2 ROMs that may well work with the emulator.

  Art Flexser
Technical Details
Message-ID: <931129012705.202230a5@SERVAX.FIU.EDU>
Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!paladin.american.edu!auvm!SERVAX.FIU.EDU!FLEXSER

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Message-ID: <931129012705.202230a5@SERVAX.FIU.EDU>
Date: Mon, 29 Nov 1993 01:27:05 -0500
Reply-To: Art Flexser <FLEXSER@SERVAX.FIU.EDU>
Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET>
From: Art Flexser <FLEXSER@SERVAX.FIU.EDU>
Subject: CoCo Emulator
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