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Article #43472CoCo Emulator
From: Art Flexser
Date: Mon, 29 Nov 1993 06:27
Date: Mon, 29 Nov 1993 06:27
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1192 bytes
>If you can figure out how to get the unpatched image out >of your machine, or can find... If you simply POKE&HFFDE,0 on a CoCo 3, while in WIDTH 32, that will remove the great majority of the differences between the CoCo 3 and the CoCo 1/2 ROMs, which are almost entirely done by overlaying RAM patches. Saving out $8000 to $DFFF after that poke (which puts you into ROM/RAM mode) will give you a pretty fair approximation to the CoCo 1/2 ROMs that may well work with the emulator. Art Flexser
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,8f3c14dae6594106,start X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-11-28 22:58:55 PST Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!paladin.american.edu!auvm!SERVAX.FIU.EDU!FLEXSER Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU Newsgroups: bit.listserv.coco Return-Path: <@AUVM.AMERICAN.EDU:COCO@PUCC.BITNET> Message-ID: <931129012705.202230a5@SERVAX.FIU.EDU> Date: Mon, 29 Nov 1993 01:27:05 -0500 Reply-To: Art Flexser <FLEXSER@SERVAX.FIU.EDU> Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET> From: Art Flexser <FLEXSER@SERVAX.FIU.EDU> Subject: CoCo Emulator Lines: 11