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Article #43581re: Best Coco Games
From: coco-sysop
Date: Wed, 24 Nov 1993 02:34
Date: Wed, 24 Nov 1993 02:34
22 lines
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1853 bytes
>Reply to Item 4521902 93/11/23 07:29
>From: COCO@PUCC.PRINCETON.EDU@INET# Internet Gateway
>Sub: re: Best Coco Games
>From <@PUCC.PRINCETON.EDU:COCO@PUCC.PRINCETON.EDU> Tue Nov 23 17:31:12
>I always wondered if the game recalculated the shapes from a big dino
>image, or were the various sizes prestored. Given the 4K (8K?) ROM limit,
>probably DID calculate 'em on the fly. And why not, since OUR micro has a
>Multiply instruction?!?
Yeah, it would have been cool to see some of those hackers be able to have
stuck with us. SKIING was cool, even with it's digitized speech ("Get
ready. Get set! BANG"). Amazing, considering it all fit in a tiny ROM.
>And remember how the score number would show up big, then scale down to
>tiny corner of the screen, like some modern TVs? Scaling again.
I forgot about that! I'm gonna have to pick one up at the next 'Fest...
Has anyone found out what the only ROM-pak in my 1992 AtlantaFest adventure
game is? <g>
Allen C. Huffman -/- Sub-Etha Software
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,8db21545e9a4779b X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-11-24 02:59:27 PST Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!yale.edu!nigel.msen.com!sdd.hp.com!elroy.jpl.nasa.gov!usc!howland.reston.ans.net!paladin.american.edu!auvm!GENIE.GEIS.COM!coco-sysop Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU Newsgroups: bit.listserv.coco Return-Path: <@AUVM.AMERICAN.EDU:COCO@PUCC.BITNET> X-Genie-Id: 7357924 X-Genie-From: COCO-SYSOP Message-ID: <9311240446.AA06889@relay2.geis.com> Date: Wed, 24 Nov 1993 03:34:00 BST Reply-To: coco-sysop@GENIE.GEIS.COM Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET> From: coco-sysop@GENIE.GEIS.COM Subject: re: Best Coco Games Lines: 21