Thread View: borland.public.cppbuilder.internationalization
5 messages
5 total messages
Started by Nigel Jones
Mon, 22 May 2006 16:22
TNT problem
Author: Nigel Jones
Date: Mon, 22 May 2006 16:22
Date: Mon, 22 May 2006 16:22
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Hello, I'm trying to get the TNT Unicode components working under BCB5. I downloaded version 2.1.11 and compiled both packages, but when I try to compile a project that uses a TNT component I get "Unable to open include file 'TntDbCtrls.h'. I've looked for this file but it's not distributed. There are a number of header files but they're all .hpp. Can anyone help me fix this? Thank you Nigel Jones
Re: TNT problem
Author: Minas
Date: Tue, 23 May 2006 05:37
Date: Tue, 23 May 2006 05:37
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Check your Unit.h to contain a statement #include "TntDBGrids.hpp" instead of #include "TntDBGrids.h" Also check your include path in Project -> Options ->Tab Directories to contain the path to TntUnicode folder . Is useful if you mantain that path in default Project - Options (means for every project) regards _minas ------ "Only virtue's conquests have certainty" Sofokleous Erephyle
Re: TNT problem
Author: Nigel Jones
Date: Wed, 24 May 2006 10:15
Date: Wed, 24 May 2006 10:15
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Thanks for your reply. But this means I've got to change the #include line every time I use a Tnt component. This could be hundreds of files. I fixed it by renaming all of the .hpp files to .h, then changing the #includes in those files to match. Now it "Just Works"! Nigel Jones "Minas" <(min_charATyahooPUTADOTgr)(HellenicFire)> wrote in message news:44729f93@newsgroups.borland.com... > Check your Unit.h to contain a statement > > #include "TntDBGrids.hpp" > > instead of > > #include "TntDBGrids.h" > > Also check your include path in Project -> Options ->Tab Directories to > contain the path to TntUnicode folder . > > Is useful if you mantain that path in default Project - Options (means for > every project) > > regards > _minas > ------ > "Only virtue's conquests have certainty" Sofokleous Erephyle > >
Re: TNT problem
Author: Minas
Date: Wed, 24 May 2006 15:01
Date: Wed, 24 May 2006 15:01
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"Nigel Jones" <dont@email.me> wrote > > But this means I've got to change the #include line every time I use a Tnt > component. This could be hundreds of files. To me is working just fine (no need anything to change) for BCB5 PRO update 1 Maybe is better to reinstall Tnt components First open TntLibR.bpk compile it and then open and install TntLibD.bpk I only add manually to default Project Options -> Include Path the path to Tnt Controls. Also check Tools - > Environment Options - > Library ->Library Path to contain the path to Tnt Controls. _minas ------ "Only virtue's conquests have certainty" Sofokleous Erephyle
Re: TNT problem
Author: Jeff Kish
Date: Fri, 26 May 2006 13:55
Date: Fri, 26 May 2006 13:55
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On Wed, 24 May 2006 18:01:19 +0300, "Minas" <(min_charATyahooPUTADOTgr)(HellenicFire)> wrote: > "Nigel Jones" <dont@email.me> wrote >> >> But this means I've got to change the #include line every time I use a Tnt >> component. This could be hundreds of files. > >To me is working just fine (no need anything to change) for BCB5 PRO update >1 > >Maybe is better to reinstall Tnt components Sure, something is rotten in Denmark, eh? > >First open TntLibR.bpk compile it and then open and install TntLibD.bpk >I only add manually to default Project Options -> Include Path the path >to Tnt Controls. >Also check Tools - > Environment Options - > Library ->Library Path >to contain the path to Tnt Controls. > >_minas >------ >"Only virtue's conquests have certainty" Sofokleous Erephyle > Or maybe you could add a single file that is #include whatever.h and that file contains a single line: #include whatever.hpp hth Jeff Kish
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