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Thread View: borland.public.cppbuilder.internet.socket
1 messages
1 total messages Started by Arnoud Mon, 16 Oct 2006 10:57
TServerSocket capacity (1500+ connections)
#1867
Author: Arnoud
Date: Mon, 16 Oct 2006 10:57
24 lines
1774 bytes
Hi,

I have developed a Mmorpg with BCB5 and the 1 Tserversocket component,
but i couldnt find any info about the max ammount of connections.

I am using a windows 2003 server OS, with a dual opteron 284, 2 gig
ram.. when there are 1500connections/1400 players online the CPU usage
is about 20-30%, and the 100mbit network is 8-10% in use.

My code is using the tserversocket, and has a third thread for all
database i/o (so the game logic doesnt have to wait on that)

Somehow i got a feeling there is some 'barrier' because at 1400 players,
it stats to count up and down between 1440 - 1380 (average 1400)Co

Could it be possible that there is a problem even though there should
be still enough hardware resources? Or could several players with 'lag'
cause troubles on the serverside causing this behaviour?

Hopefully anyone can make this a bit more clear to me,

-Arnoud
www.endless-online.com
massive online rpg
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