Thread View: borland.public.cppbuilder.multimedia
3 messages
3 total messages
Started by Joel Broughton
Fri, 23 Mar 2001 18:58
DirectX
Author: Joel Broughton
Date: Fri, 23 Mar 2001 18:58
Date: Fri, 23 Mar 2001 18:58
1 lines
867 bytes
867 bytes
I just downloaded the MS DirectX SDK. How can I use it with C++Builder?
Re: DirectX
Author: nicolasr
Date: Sun, 25 Mar 2001 02:03
Date: Sun, 25 Mar 2001 02:03
30 lines
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1872 bytes
Hi, I suppose you downloaded DirectX 8.0? Here are some of the steps I walked through. I installed DirectX in some folder under 'programs' Since Microsoft always ships the uptodate header files for DirectX I renamed all the files in the CppBuilder include file like dsound_old.h. You've got to figure out what headers you need! Then I set the path for my application like this: First the CppBuilder include then DirectX include folder. The first problem I faced was that Microsoft does not ship Borland compatible libaries (you'll notice unresolved external things etc.). Go to Michael Foetsch's site at: www.geocities.com/foetsch He did a great job on providing us all the libs!!!! Put the lib files in some folder like: ...DirectX.../lib/BorlandLibs and link to it. After that I got many other errors.... I finally got it work. It depends on what part of DirectX you want to use. I'm working with DirectMusic and DirectShow, so I can only tell you about the problems I found there. Let me know what happened. Good luck Nick
Re: DirectX
Author: darren
Date: Sat, 31 Mar 2001 18:45
Date: Sat, 31 Mar 2001 18:45
7 lines
924 bytes
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http://BCB-Tools.com "Joel Broughton" <Tracker811@aol.com> wrote in message news:3abb98b7_2@dnews... > I just downloaded the MS DirectX SDK. How can I use it with C++Builder? > >
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