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Thread View: borland.public.cppbuilder.multimedia
2 messages
2 total messages Started by Cameron Stoner Tue, 02 Dec 2003 03:38
BCB and game dev
#519
Author: Cameron Stoner
Date: Tue, 02 Dec 2003 03:38
9 lines
1243 bytes
Hi all,

I have been doing a lot of searching on the internet for code and generally
game libraries and code was developed using VC++6 and I wanted to know how
much is really being made with BCB.  Why would you want to use BCB over VC++
too?

Thanks,
Cameron Stoner
Re: BCB and game dev
#522
Author: Bill D. Pirkle
Date: Wed, 03 Dec 2003 16:45
34 lines
2044 bytes
On Mon, 1 Dec 2003 21:38:36 -0600, "Cameron Stoner"
<wolf_binary@hotmail.com> wrote:

>Hi all,
>
>I have been doing a lot of searching on the internet for code and generally
>game libraries and code was developed using VC++6 and I wanted to know how
>much is really being made with BCB.  Why would you want to use BCB over VC++
>too?
>
>Thanks,
>Cameron Stoner

I used it for various portions of a chess game: 
  http://www.worldchessnetwork.com

Specifically, I used BCB 6.0 for the "WCN Web" and "WCN Audio"
portions.  I've done quite a bit on porting the main game itself to
BCB, but that isn't available to the pubic yet.

Why BCB vs. VC++?  Here are four of the reasons:

1)  I like it better.  
2)  Port was from Borland's OWL, so Borland to Borland made sense
3)  MFC doesn't seem (to me) to have much future, but .NET is to young
for my taste.  And the runtime download would be a problem for our
customers.  Of course, since that time CBX has muddied the waters.  I
don't know what I'd do if I were making the same decisions today.
4)  M$ has enough money already.

Note that my software don't use any DirectAnything, so I can't comment
on that aspect of BCB.

Bill P.
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