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Article #11526

Re: How can my app talk to other instances, networked and local?

#11526
From: Bob Gonder
Date: Fri, 06 Feb 2004 19:46
26 lines
2545 bytes
Remy Lebeau (TeamB) wrote:

>That is best accomplished using a centralized server that all instances are
>connected to.  Issue the command to the server, and let it re-issue the
>command to all connected clients.  Also possibly wait for a response to know
>that all instances acknowledged the command.

I don't see C/S happening within the next 5-10 years.

These are CP/M 1.4 (written for the 8080) ASM apps that have come up
through the ranks to CCP/M-386 then DOS on Windows, then Win32Console,
and now Win32Console in C.
C/S would do what you say, and also cut back on bandwith (which is a
barely noticable problem). But it's a whole other world. A complete
rewrite/rework of my file library, and the migration of some app code
as well, for the stored procedures.

Probably 6 mo to a year of effort for what? A "nice" feature, and
reduced bandwidth when I now flood the channel for maybe 15 minutes a
day?

A simple broadcast method would lessen the current problems, and
Gigabit will do away with the bandwidth problem before I can get C/S
stable.

I will however, keep your recommend in mind should I change my mind...
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From: Bob Gonder <notbg@notmindspring.invalid>
Newsgroups: borland.public.cppbuilder.nativeapi
Subject: Re: How can my app talk to other instances, networked and local?
Date: Fri, 06 Feb 2004 11:46:57 -0800
Organization: MindSpring Enterprises, Inc.
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