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Article #12633SendMessage problem.
From: Bogdan
Date: Mon, 24 Nov 2003 18:35
Date: Mon, 24 Nov 2003 18:35
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1189 bytes
I have a thread object that continuously sends a user-defined message to a window, that renders a Direct3D scene.The problem is that the message isn't more than 120 times a second(somewhere around this value) even if i increase the thread's priority, and i need it to be sent at the fastest possible rate(for more fps or course).Does anyone know what the problem might be? Bogdan.
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