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Article #14138

Re: Resources Files

#14138
From: Rodolfo Frino
Date: Thu, 28 Aug 2003 14:49
41 lines
2237 bytes
Hola,

Visual C++ 6.0 has also a good Image Editor that works with resouce files
and it is very easy to use.

Via an appropriate Image Editor you need to create, for example, a bitmap
image
and save it into a resouce file. The resource file can contain many bmp
images with different names
and icons.

This is an example of a project that contains a resource file called :
Splash.res. The name of the resource file is arbitrary
(you could have also called ir Bitmap.res, etc)

The resouce file should contain the Splash Bitmap called: SPLASH_BMP.  To
add the resource file to the project click on Project, and then Add to
Project..., select the file and click Open.

Usage example in your code
  // Load the Splash Screen Bitmap from Splash.res resource file
// into the bitmap object created above.
        pBitmap->LoadFromResourceName((unsigned int)HInstance,"SPLASH_BMP");

The complete code is here
http://www.geocities.com/rodolfofrino/SplashScreen.html

Rodolfo


"Salvador Huertas" <shuertasw@ghuertasauto.com> wrote in message
news:3f4db48f@newsgroups.borland.com...
> Hi friends,
> Anybody knows how can I create a resource file (*.res) and how can I
access
> to the icons and images that are inside the file?.
>
> Thanks in advance!!
> Salvador Huertas.
>
>
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Subject: Re: Resources Files
Date: Fri, 29 Aug 2003 00:49:02 +1000
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