Article View: comp.ai.genetic
Article #95Re: Simple problems to solve genetically
From: Warren Vonroeschlaub
Date: Mon, 11 Jan 1993 20:52
Date: Mon, 11 Jan 1993 20:52
27 lines
1586 bytes
1586 bytes
In article <1993Jan8.202702.21180@fcom.cc.utah.edu>, freier@mail.physics.utah.edu (rodney james freier) writes: > I'm looking for a few simple games/problems that can be played/solved > genetically. I'm just trying to practice with the concept. Just about any game with an evaluation phase can be done (chess, checkers, tic-tac-toe). Just have an alpha-beta search with node rating, and evolve different ways to rate nodes. I did this way back with connect-four. I think some of the top chess programs already do this. > The best > simple project I've been able to come up with so far is generating a > Blackjack strategy genetically. I tried this when I first thought of genetic algorithm games. The problem is that it has already been thouroughly mapped out, so at best you could only match what is already known :-( | __L__ -|- ___ Warren Kurt vonRoeschlaub | | o | kv07@iastate.edu |/ `---' Iowa State University /| ___ Math Department | |___| 400 Carver Hall | |___| Ames, IA 50011 J _____
Technical Details
Message-ID:
<1993Jan11.145224@IASTATE.EDU>Path:
arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!destroyer!news.iastate.edu!IASTATE.EDU!kv07References:
<1993Jan8.202702.21180@fcom.cc.utah.edu>Show Full Headers
Complete Article Headers
Newsgroups: comp.ai.genetic Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!destroyer!news.iastate.edu!IASTATE.EDU!kv07 From: kv07@IASTATE.EDU (Warren Vonroeschlaub) Subject: Re: Simple problems to solve genetically Message-ID: <1993Jan11.145224@IASTATE.EDU> Sender: news@news.iastate.edu (USENET News System) Reply-To: kv07@IASTATE.EDU (Warren Vonroeschlaub) Organization: Ministry of Silly Walks References: <1993Jan8.202702.21180@fcom.cc.utah.edu> Date: Mon, 11 Jan 1993 20:52:24 GMT Lines: 27