Article View: comp.ai.genetic
Article #96Re: Simple problems to solve genetically
From: John W. Herman
Date: Mon, 11 Jan 1993 21:30
Date: Mon, 11 Jan 1993 21:30
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kv07@IASTATE.EDU (Warren Vonroeschlaub) writes: >In article <1993Jan8.202702.21180@fcom.cc.utah.edu>, >freier@mail.physics.utah.edu (rodney james freier) writes: *** Stuff deleted *** >> The best >> simple project I've been able to come up with so far is generating a >> Blackjack strategy genetically. > I tried this when I first thought of genetic algorithm games. The problem is >that it has already been thouroughly mapped out, so at best you could only match >what is already known :-( There are many variations of blackjack. Such as one which used to be played in the Las Vegas Club which allowed the player to buy back half of his bet before he drew any cards. A friend of mine James D. Pugh, figured out a simple strategy where the player could (barely) have an edge on the house. An advantage of around 0.1%. He has since died and his strategy with him. Seems to me that this idea could be the basis for a GA.
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Newsgroups: comp.ai.genetic Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!dog.ee.lbl.gov!news!manta!herman From: herman@nosc.mil (John W. Herman) Subject: Re: Simple problems to solve genetically Message-ID: <herman.726787800@phage> Sender: usenet@nosc.mil (Network News) Organization: Naval Ocean Systems Center, San Diego, CA References: <1993Jan8.202702.21180@fcom.cc.utah.edu> <1993Jan11.145224@IASTATE.EDU> Date: Mon, 11 Jan 1993 21:30:00 GMT Lines: 20