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Article #23393Re: Playstation 2 has as much FPU power as Merced?
From: Matthew Hurd
Date: Sun, 07 Mar 1999 00:00
Date: Sun, 07 Mar 1999 00:00
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>Mahlzeit > > >Geoff Howland (ghowland@lupineNO.SPAMgames.com) wrote: >> Umm, I meant it means "TV screens are like 3xx by 2xx pixels in >> dimension, so thats MUCH smaller than PC games have to render to" >PAL is 768x576 with 25 fps (actually 50 halve-frames per second). >So it is not that much from todays PC games. The graphic chip spec lists digital TV output and VESA 1280x1024. Shouldn't affect the graphic rate too much with a higher res. 1280x1024, textures, alphas, z-buffer with 4Mb of embedded DRAM.... hmmm. Maybe not. Could be done with 16-bit colour, Talisman/VR style z-tiling* and texture compression. Maybe not. matt. ex-techo * This would require a pre-render hardware sort of the display list with each region being sequentially split between the 16 parallel pixel engines.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1024aa,e8b7abf312c36c04 X-Google-Attributes: gid1024aa,public X-Google-Thread: 102b75,e8b7abf312c36c04 X-Google-Attributes: gid102b75,public X-Google-Thread: 105ad2,e8b7abf312c36c04 X-Google-Attributes: gid105ad2,public X-Google-Thread: 110292,e8b7abf312c36c04 X-Google-Attributes: gid110292,public From: "Matthew Hurd" <MatthewHurd@OzEmailDOTcom.au> Subject: Re: Playstation 2 has as much FPU power as Merced? Date: 1999/03/07 Message-ID: <7btp73$dqf$1@reader1.reader.news.ozemail.net> X-Deja-AN: 452188762 References: <7bjr4a$cq2$1@nnrp1.dejanews.com> <MPG.1148ef176b46cee6989681@news.melbpc.org.au> <7bmlv8$9kf$1@news.interlog.com> <36dee3cd.76130691@news> <7bnfk5$541$1@news.interlog.com> <36df551a.105140012@news> <ygtsobkmb5r.fsf@skidbladnir.ifi.uio.no> <36e049d9.167804136@news> <1999Mar7.105651.18352@mbsks.franken.de> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: OzEmail Ltd. Newsgroups: comp.arch,intel.etc,comp.games.development.industry,comp.sys.intel