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Article #23396Re: Playstation 2 has as much FPU power as Merced?
From: Zalman Stern
Date: Sun, 07 Mar 1999 00:00
Date: Sun, 07 Mar 1999 00:00
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Mark W Brehob (brehob@cse.msu.edu) wrote: : I can't understand why a PC would be limited in i/o setups for anything : involving compatability. Could you give an example? Because consoles are fixed, whole-cloth designs, one can design point to point I/O for all components. As opposed to a PC where one has to use something like PCI or AGP for graphics. Keeping in mind that AGP is point to point so its more or less out from under one of the major constraints on PCI performance. But you can't just arbitrarily widen the processor to graphics bus in a PC. Nor can one crank up the clock rate. In a console, these things can be done because both components (CPU, graphics processor) are custom built for the box. The next generation of switched fabric interconnects pushes further on this point as well. But those will start out in the server space and move down to "gaming PCs" in the year to two year timeframe... -Z-
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 105ad2,e8b7abf312c36c04 X-Google-Attributes: gid105ad2,public X-Google-Thread: 102b75,e8b7abf312c36c04 X-Google-Attributes: gid102b75,public X-Google-Thread: 110292,e8b7abf312c36c04 X-Google-Attributes: gid110292,public X-Google-Thread: 1024aa,e8b7abf312c36c04 X-Google-Attributes: gid1024aa,public From: zalman@netcom.com (Zalman Stern) Subject: Re: Playstation 2 has as much FPU power as Merced? Date: 1999/03/07 Message-ID: <zalmanF88rMB.FHE@netcom.com> X-Deja-AN: 452319116 Sender: zalman@netcom15.netcom.com References: <7bjr4a$cq2$1@nnrp1.dejanews.com> <MPG.1148ef176b46cee6989681@news.melbpc.org.au> <zBBD2.764$66.40497@ptah.visi.com> <7buekv$ik4$1@msunews.cl.msu.edu> Organization: ICGNetcom Followup-To: comp.arch,intel.etc,comp.games.development.industry,comp.sys.intel Newsgroups: comp.arch,intel.etc,comp.games.development.industry,comp.sys.intel